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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Triangle of Strife - Friday Nights 6:30-10:30 pm MT (Canada) Two Seats Open - 6th Level Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 40,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 52 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Triangle of Strife &nbsp;-&nbsp; &nbsp;This will be a Kingmaker AP campaign. They made it Oleg's Trading post and even managed to smoke the bandits when they came to collect. They are pondering their options from here out but they want to take the fight to the bandits or take on the kobolds because they encountered a scouting party on their way to Oleg's. <a href="https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP" rel="nofollow">https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP</a> The Setting Depending on which game you join you may be in one of many areas of Thera (the world). Most of my games have occurred in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is one mundane way to travel to and from Ardokhan: the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. &nbsp; <a href="https://app.roll20.net/lfg/listing/387032/triange-of-strife" rel="nofollow">https://app.roll20.net/lfg/listing/387032/triange-of-strife</a> Your Game &nbsp;- If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and the players pick others. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
We started the session with the players fleeing the mite mage but on the way out, Belegar, carrying Aegen's limp corpse, decided to free the kobold prisoner, Mikmek. he dropped Aegen's body, swung his axe, rolled a 2, and used a fate point to luck it up into a hit, to cut the chains and free the tortured kobold. Mikmek, horribly wounded and suffering, sees the crazy raging dwarf come at him, swinging his axe wildly, and misses him but cuts his chain, so he immediately runs for his life. Belegar, completely unaware of why the kobold is so afraid of him (it was Dumathion who killed Kurtulmak in my world, not Garl, since there are no gnomes, no more) sees the kobold limping away and grabs him by the throat and carries him out of the cave.
As soon as they left the mite lair, Belegar's rage ended and he collapsed. Mikmek got up and ran for his life. He was screaming, "Please don't eat me." while Belegar was carrying him out but now that he was free, he was getting as far away as possible. Vinsid cast sleep on him and failed his save. Mikmek even failed it rerolled save and he became their prisoner.
The context for my world: Since there are no gnomes, no more, in my world, I had Dumathion be the one who collapsed the mine of Kurtulmak so kobolds hate dwarves. In addition to that, Belegar is an outlander dwarf (the lower caste of dwarves) and he's an outcast of his clan so he doesn't really understand why this kobold is so suspicious of him. Mikmek is LE so once he sets his mind to something, he follows through on it. He agreed to aid them in their quest to recover his clan's sacred statue of Kurtulmak so wherever they go, he follows. Then Belegar left everyone to die as he ran for his life.
Aegen couldn't make the last session so he dodged all the blame for the party's terrible life choices.
The mite mage was down to casting cantrips as the party fled with their tails between their legs.
Tonight we find out if the mites hold their ground or the party of chaotic numpties overwhelms them.
Tonight's session was a blood bath again but they killed the last mite mage and just need to find their way to the boss's room to face fiendish whiptail centipedes...
They failed to finish the mite lair but they did kill the mite mage leaving next to nothing in their path to victory.