1. Simply put, I would like it if I could organize things a little better, not just by a mess of folders. Individual tabs for character sheets and handouts. 2. On character sheets I would like an improved inventory tab. Special items with unique effects would be so much easier to keep track of if I could click on the item and see the description as if it were a spell. This can be expanded further by being able to copy the item should it change ownership, not having to remake it. Just as there's Core, Bio, Spells, one more for Inventory. I want to be able to click on "potion of healing" and see what it can do on my character sheets. Even better if I can just click it to roll Inventory can be further broken down by Consumables, Ammo, Equipment or give us the ability to make our own tabs in it. 3. Status effects. Quick section for status effects with names, not just pictures. I saw Pathfinder 2 has this. 4. Handout improvements. Taking this from FoundryVTT, the ability to have handouts displayed as books to flip through pages. Not just one long thing to scroll through. 5. Map changer macros. Would be nice to have a tile with a macro to click to transition map, if one wants to set it up. Something little I could hide in the corner. Doesn't need to do anything but that. 6. A layer between Token and GM, OR a hidden token option. It's nice to have tokens ready on maps, but juggling layers is annoying at times. An option to hide token from players, but allowing the GM to easily reveal them by something like double left click without ever leaving the token layer. Right click now has Settings and effects at the bottom. A third circle for Hidden? 7. Maps shortcuts / pins. Have a trap hiding there? Click the icon for quick details. Pairs well with Idea #6, doing so without ever changing layers. Mostly there for those of us who fumble a lot with our notes. 8. Theater mode. An optional toggle when making a new map, that will allow it to work as a slideshow. Simply click the number of the panel you want to display and it changes the image. No need to make more individual maps, they all share the same settings, don't need Dynamic Lighting. This is mostly for players who take a while to load. I have found it better to make giant map, add black boxes over the maps, and reveal it as we go rather than change maps. One long load vs several little ones. I like to have reference images for just about everything when they enter a new area. Handout improvements could also make this better. 9. Page assets. This is a big one for me. Ever try adding something on the map layer, or even worse misclick from the gm layer and sent it to the map layer, and move everything else instead of the one thing you want cause it overlaps with another image? Locking the map 9/10 times made this worse, as clicking anywhere would just give the locked icon. I'd like an option on the Page settings to be able to view every asset I have on it so I can move it easier, or outright delete it. I have a store purchase that's an animated snow effect, that if I add and scale it up I can never click it again without deleting everything on the map layer..