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Dynamic Lighting - Possible to limit who sees light?

For one of my games, I am interested in creating a sort of secondary lighting layer for players with infrared vision. Some creatures would produce this alternative light, and that light should only be visible to tokens that have infrared vision. If there is a script that could do something like this directly, that would be great; otherwise I was thinking that I would have to use The Aaron's Twins script (<a href="https://github.com/shdwjk/Roll20API/tree/master/Twins" rel="nofollow">https://github.com/shdwjk/Roll20API/tree/master/Twins</a>) and have the players who have infrared vision on that map, but that seems like it would be very cumbersome to set up for every token on every map. I really would like something somewhat similar to the old "All players see light" functionality but basically makes it so that the light emitted by selected tokens is only visible to other selected tokens.
Unfortunately there is no secondary light feature like what you are looking for.&nbsp; The Twins script is probably your best option. Another option might be to use something like the Radar script , which won't provide direct illumination to the PC tokens, but might be an option.