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[5E] [Homebrew] [Saturday 6PM PST] [Paid] [$15] || Tales of The Lonely Coast: Folk Horror Fantasy [Beginner and 🏳️‍🌈+ Friendly]

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Game: Tales of The Lonely Coast Group Type: Online (Audio via Discord, Character Sheets via D&D Beyond & VTT via Roll20) Experience: New / A Few Years / Veteran (All welcome, but experience preferred.) Schedule: Saturday Evenings || 6:00 - 9:00 PM PST/PDT || Weekly (Intended Start Date: Saturday, 06/22/24) Roles Sought: 3 - 4 Additional Players (18+ Only)  Game Style: Character-Driven. Mild Sandbox. Roleplay & Combat Focused. Where: Roll20 for maps, D&D Beyond for character sheets/rolls, and Discord for voice (Audio Only) Cost: $15.00 per session via StartPlaying.Games Intended Length: Levels 1 - 12 Links: Roll20 Listing & StartPlaying.Games Listing & Player Application Survey Bonus Round: Free Session Zero & Early Bird Special This game will require payment to the Game Master at a rate of $15.00 per Session via Startplaying.Games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Something is preying on the roads around the village of Dulwich. Out on the Lonely Coast, villages like Dulwich rely heavily on trade with the surrounding villages for their livelihood. And while the town is decently stocked up for the arrival of the Frost Shepherds, it won't be enough to make it through the frozen season to the next thaw. Rumors abound flow around Dulwich about the Shadowed Keep, a crumbling fortress deep in the pines of the Forest of Grey Spires. A group of bandits are launching raids on the passing caravans. The Goblins of the Blood Moon have returned to stock their larders with hapless travelers. The ghosts of the keep's former occupants have returned to turn the living into a shambling army of the undead. With a host of other problems plaguing Dulwich's populace; an oppressive baron and his inflexible captain of the guard, skeletons arising out of the graveyard, and a rising thieves' guild robbing the in-town merchants of their goods. It doesn't look like the town will make it through the cold in one piece. You've heard whispered rumors from the surrounding villages of the dangers of the journey to Dulwich and the strife of its people. Whatever your reasons, whatever your story, whatever your methods, you've decided to step out onto the roads and make your way to Dulwich with a group of like-minded travelers. Take up the sword. Take up the spear. Take up bow or tome or shield. Brave the wilds. Brave the dangers. Brave potential death. The tale of your deeds on the Lonely Coast has yet to be written...    - LGBTQA+ Friendly  - Free Session Zero - Experience a love letter to the classic adventure Keep On The Borderlands in 5th Edition with a fplk-horror twist and then venture off into uncharted territory!  - Play in a homebrew setting that, not to toot my own horn or anything, is pretty neat. A setting that constantly evolves and changes based on player input and ideas. Now that we have that spiel out of the way, hello weary traveler! I'm Scott. (He/Him) I'm running Tales of The Lonely Coast if you haven't noticed by now. I know. I've been keeping it pretty secret. I know. This homebrewed campaign, with some existing third-party module input, takes place in a homebrewed world called Erund, which constantly changes based on how campaigns unfold and player input. So if you're looking for something new but familiar, this might be up your alley. Our game listing on Roll20 has posts that contain our Code of Conduct, explain our Character Building guidelines and House Rules, and have a Player Application Link, as well as a short introduction to me, your potential Dungeon Master. My tables are safe and inclusive spaces. I've been running online games for seven years now and playing various Table Top Role role-playing games for an "oh god you're old, aren't you Grandpa" amount of time. If you're interested in my credentials, DMing style, and what my current/past players say about me, check out my DM Profile on StartPlaying.Games here: DM Profile
We still have three open seats for our Session Zero this Saturday, June 15th.
We still have three open seats for our Session Zero this Saturday, June 15th.
Room for three more adventurers! Session Zero on Saturday, June 15th.
We have open seats for our new Session Zero on Saturday, June 22nd.
We still have open seats for our Session Zero on Saturday, June 22nd.
Three seats remain open for those adventurers brave enough to explore the most filled pine forests of The Lonely Coast! Session Zero is this Saturday, June 22nd!
Two seats remain for adventurers looking to explore The Lonely Coast! Session Zero is this Saturday, June 22nd.
Two open seats remain for our Session Zero this Saturday, June 22nd!
Two seats remain open for our Session Zero tomorrow!
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Our Session Zero begins in three hours! One opening remains for any interested adventurer!