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Turn Tracker: add ability to hide custom items

Score + 12
1718031550

Edited 1718031831
Joel
Pro
I'm just going to quote Chris B from NINE YEARS AGO !!!! I am still struggling with this exact problem. It would be useful to add the ability to hide custom items in the turn tracker, just as we can hide tokens in the turn tracker by moving them to the GM layer. Why? When using custom items with round calculations to track effect durations the players should not know about. The turn tracker with round calculator is already very useful for effect durations the players know about. A checkbox on Custom Item creation is probably the simplest solution that matches the need, and hopefully it could be hidden the same way token items are hidden when on the GM layer. Scenario 1: bad guy buffs his strength before the players are aware of him. I add "STR buff to Able" custom item, decrement by -1, check "hide from players", set initial value to X. Players are never aware of this buff unless they use a detect ability that can see it. Scenario 2: bad guy debuffs player with Slow. I add "Slow on Baker Rnds" as custom item, decrement -1 per round, check "hide from players" , and then set its initial value to Y I can also add "Slow on Baker" as 2nd custom item, leave "hide from players" unchecked, increment by 1, but leaving initial value 0, Player can then see "Slow on Baker" and can see how long it's lasted so far, but won't see the hidden item that counts down the rounds, and i can delete them both when the counter item reaches 0. I am still struggling with this exact problem! My players do not need to know exactly how long they have before the enemy regains consciousness, or the combat drugs kick in (or wear off) or any number of other secret things the GM wants to track without the players' knowledge.    There should just be a simple checkbox as to whether or not your new custom item is visible to the players.  That would be awesome and so useful!
There are a lot of posts suggesting this exact thing, but apparently they don't get enough traction within 30 days.  I'm aware of the hacky workaround to put a token on the GM layer, but I cannot find any way to include a calculation in its initiative, to make it count up or down by a certain number every round. Therefore it becomes a manual task to update it every round. I still think a checkbox for custom items is a no-brainer, but maybe there is a way to a add a calculation to any token's initiative..?
1718038017

Edited 1718386100
Joel
Pro
Found Aaron's Add Invisible Custom Token &nbsp;Turn script at <a href="https://app.roll20.net/forum/permalink/11663255/" rel="nofollow">https://app.roll20.net/forum/permalink/11663255/</a> &nbsp;but still think this should be integrated into the standard Turn Tracker
Joel said: Found Aaron's Add Invisible Custom Token script at <a href="https://app.roll20.net/forum/permalink/11663255/" rel="nofollow">https://app.roll20.net/forum/permalink/11663255/</a> &nbsp;but still think this should be integrated into the standard Turn Tracker Isn't this already a thing when a Token is on the GM Layer and is added to the initiative?
If I'm not mistaken the request is more for the ability to hide the custom input so there doesn't have to be a number of GM layer tokens on the screen cluttering the map.
It is needed for the custom turn tracker items that you can include a calculation, like -1 every round. You can't do that with normal tokens.&nbsp;
The confusion is partially my fault, I wrote "Add Invisible Custom Token" when I meant Add Invisible Custom Turn