
Thanx Muchly in advance for any help!! I'm loving Kurt Jaeger's ScriptCards,... even though I'm terribly ignorant to the flow of programming. I'm trying to adapt a couple of scripts I found to fit the needs of my situation, and wondering if there is a way to "randomize" the text in the output to the chat window. VERY basic scripts so far,.. just the Long Sword Attack script for now. What i'm hoping for is, for example, every time a "fumble" result occurs it says " The attack went horribly wrong." The line that produces this text is simply: --+Fumble!|The attack went horribly wrong. Is there a way to put in a randomized function to add different variations to this text... so that maybe sometimes it says... "Oops! that didn't work out." or "Look out everyone!" instead of just the same result every time? This would be useful in any place within the script that a text result accompanies other variables... Also... it would be useful to be able to possibly alter what the "text statement" is based on the result of a die roll? As in.. if a character rolls a "Crit" and maxxed out the die rolls, the text could say... "Wow [29] slashing damage really ruined that Orc's day!" vs. if the character rolls a "Crit" and all the dice roll 1's... and the text could say... "Um, sure seemes like it should have been more than [8]. Maybe You should sharpen your sword." I hope this makes sense, and it's prolly an easy {but likely tedious and repeditive} fix... but would be another little bit of fun for the players to see different statements in the text.