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Add Modifiers to Ability Check Token Action Buttons???

Game:  D&D 5E Character Sheet:  D&D 5E by Roll20 Many months ago, I remember seeing in a forum where someone added the modifier numbers to their Token Action Button so that when the button was clicked and the drop down menu was brought up, it showed the modifier next to the check name, like "Acrobatics +2".   I apparently didn't follow the specific topic or save it in another way, and now I can't find it.  So I was trying to manually put them into the code I was using in the Token Action Button setup, but I keep screwing it up, and it's taking way too long. Does anyone know a simple, decently fast way to achieve this?   Any help is very much appreciated y'all!!
1718756400

Edited 1718756521
Gauss
Forum Champion
Hi Colby, The Dungeon Mann,  That was my modification to the Token Action Maker's macro.  Here it is:  @{wtype}&{template:simple} @{rtype}?{Ability|Acrobatics @{Acrobatics_bonus},+@{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{Acrobatics_bonus}}} {{r1=[[@{d20} + @{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]|Animal Handling @{Animal_Handling_bonus},+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]|Arcana @{Arcana_bonus},+@{Arcana_bonus}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{Arcana_bonus}}} {{r1=[[@{d20} + @{Arcana_bonus}@{pbd_safe}[Arcana]]]|Athletics @{Athletics_bonus},+@{Athletics_bonus}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{Athletics_bonus}}} {{r1=[[@{d20} + @{Athletics_bonus}@{pbd_safe}[Athletics]]]|Deception @{Deception_bonus},+@{Deception_bonus}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{Deception_bonus}}} {{r1=[[@{d20} + @{Deception_bonus}@{pbd_safe}[Deception]]]|History @{History_bonus},+@{History_bonus}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{History_bonus}}} {{r1=[[@{d20} + @{History_bonus}@{pbd_safe}[History]]]|Insight @{Insight_bonus},+@{Insight_bonus}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{Insight_bonus}}} {{r1=[[@{d20} + @{Insight_bonus}@{pbd_safe}[Insight]]]|Intimidation @{Intimidation_bonus},+@{Intimidation_bonus}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{Intimidation_bonus}}} {{r1=[[@{d20} + @{Intimidation_bonus}@{pbd_safe}[Intimidation]]]|Investigation @{Investigation_bonus},+@{Investigation_bonus}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{Investigation_bonus}}} {{r1=[[@{d20} + @{Investigation_bonus}@{pbd_safe}[Investigation]]]|Medicine @{Medicine_bonus},+@{Medicine_bonus}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{Medicine_bonus}}} {{r1=[[@{d20} + @{Medicine_bonus}@{pbd_safe}[Medicine]]]|Nature @{Nature_bonus},+@{Nature_bonus}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{Nature_bonus}}} {{r1=[[@{d20} + @{Nature_bonus}@{pbd_safe}[Nature]]]|Perception @{Perception_bonus},+@{Perception_bonus}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{Perception_bonus}}} {{r1=[[@{d20} + @{Perception_bonus}@{pbd_safe}[Perception]]]|Performance @{Performance_bonus},+@{Performance_bonus}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{Performance_bonus}}} {{r1=[[@{d20} + @{Performance_bonus}@{pbd_safe}[Performance]]]|Persuasion @{Persuasion_bonus},+@{Persuasion_bonus}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{Persuasion_bonus}}} {{r1=[[@{d20} + @{Persuasion_bonus}@{pbd_safe}[Persuasion]]]|Religion @{Religion_bonus},+@{Religion_bonus}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{Religion_bonus}}} {{r1=[[@{d20} + @{Religion_bonus}@{pbd_safe}[Religion]]]|Sleight Of Hand @{Sleight_Of_Hand_bonus},+@{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{Sleight_Of_Hand_bonus}}} {{r1=[[@{d20} + @{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]|Stealth @{Stealth_bonus},+@{Stealth_bonus}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{Stealth_bonus}}} {{r1=[[@{d20} + @{Stealth_bonus}@{pbd_safe}[Stealth]]]|Survival @{Survival_bonus},+@{Survival_bonus}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{Survival_bonus}}} {{r1=[[@{d20} + @{Survival_bonus}@{pbd_safe}[Survival]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output}
Thanks so much!!!  I was going crazy hunting for it and trying to write it, so this saves me so much mental anguish!!!
1718776068
Gauss
Forum Champion
To clarify, that is only the skills, not the Abilities. I split Abilities and Skills a long time ago.  But typically the skills need it and abilities don't.  DM calls for a Nature OR Survival roll, that is when the skill is needed. But typically that isn't the case for Abilities, and people tend to remember if they are better at Dexterity or Strength.
So to reduce number of buttons and the need to open up the character sheet, I figured I would combine the Ability and Skill.  But I'm clearly screwing it up because I can't get them to show up together.   This is the code at the moment.  Do you easily see what I'm screwing up?   @{wtype}&{template:simple} @{rtype}?{Ability|Acrobatics,+@{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{Acrobatics_bonus}}} {{r1=[[@{d20} + @{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]|Animal Handling,+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]|Arcana,+@{Arcana_bonus}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{Arcana_bonus}}} {{r1=[[@{d20} + @{Arcana_bonus}@{pbd_safe}[Arcana]]]|Athletics,+@{Athletics_bonus}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{Athletics_bonus}}} {{r1=[[@{d20} + @{Athletics_bonus}@{pbd_safe}[Athletics]]]|Deception,+@{Deception_bonus}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{Deception_bonus}}} {{r1=[[@{d20} + @{Deception_bonus}@{pbd_safe}[Deception]]]|History,+@{History_bonus}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{History_bonus}}} {{r1=[[@{d20} + @{History_bonus}@{pbd_safe}[History]]]|Insight,+@{Insight_bonus}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{Insight_bonus}}} {{r1=[[@{d20} + @{Insight_bonus}@{pbd_safe}[Insight]]]|Intimidation,+@{Intimidation_bonus}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{Intimidation_bonus}}} {{r1=[[@{d20} + @{Intimidation_bonus}@{pbd_safe}[Intimidation]]]|Investigation,+@{Investigation_bonus}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{Investigation_bonus}}} {{r1=[[@{d20} + @{Investigation_bonus}@{pbd_safe}[Investigation]]]|Medicine,+@{Medicine_bonus}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{Medicine_bonus}}} {{r1=[[@{d20} + @{Medicine_bonus}@{pbd_safe}[Medicine]]]|Nature,+@{Nature_bonus}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{Nature_bonus}}} {{r1=[[@{d20} + @{Nature_bonus}@{pbd_safe}[Nature]]]|Perception,+@{Perception_bonus}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{Perception_bonus}}} {{r1=[[@{d20} + @{Perception_bonus}@{pbd_safe}[Perception]]]|Performance,+@{Performance_bonus}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{Performance_bonus}}} {{r1=[[@{d20} + @{Performance_bonus}@{pbd_safe}[Performance]]]|Persuasion,+@{Persuasion_bonus}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{Persuasion_bonus}}} {{r1=[[@{d20} + @{Persuasion_bonus}@{pbd_safe}[Persuasion]]]|Religion,+@{Religion_bonus}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{Religion_bonus}}} {{r1=[[@{d20} + @{Religion_bonus}@{pbd_safe}[Religion]]]|Sleight Of Hand,+@{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{Sleight_Of_Hand_bonus}}} {{r1=[[@{d20} + @{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]|Stealth,+@{Stealth_bonus}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{Stealth_bonus}}} {{r1=[[@{d20} + @{Stealth_bonus}@{pbd_safe}[Stealth]]]|Survival,+@{Survival_bonus}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{Survival_bonus}}} {{r1=[[@{d20} + @{Survival_bonus}@{pbd_safe}[Survival]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output} | {Ability|Strength,+@{Strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{Strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Strength_mod}@{jack_attr}[STR]]]|Dexterity,+@{Dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{Dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Dexterity_mod}@{jack_attr}[DEX]]]|Constitution,+@{Constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{Constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Constitution_mod}@{jack_attr}[CON]]]|Intelligence,+@{Intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{Intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Intelligence_mod}@{jack_attr}[INT]]]|Wisdom,+@{Wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{Wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Wisdom_mod}@{jack_attr}[WIS]]]|Charisma,+@{Charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{Charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Charisma_mod}@{jack_attr}[CHA]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output}
1718905438

Edited 1718905501
Gauss
Forum Champion
I would just go back to the original Ability and Skill macro... @{wtype}&{template:simple} @{rtype}?{Ability|Acrobatics,+@{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{Acrobatics_bonus}}} {{r1=[[@{d20} + @{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]|Animal Handling,+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]|Arcana,+@{Arcana_bonus}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{Arcana_bonus}}} {{r1=[[@{d20} + @{Arcana_bonus}@{pbd_safe}[Arcana]]]|Athletics,+@{Athletics_bonus}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{Athletics_bonus}}} {{r1=[[@{d20} + @{Athletics_bonus}@{pbd_safe}[Athletics]]]|Deception,+@{Deception_bonus}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{Deception_bonus}}} {{r1=[[@{d20} + @{Deception_bonus}@{pbd_safe}[Deception]]]|History,+@{History_bonus}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{History_bonus}}} {{r1=[[@{d20} + @{History_bonus}@{pbd_safe}[History]]]|Insight,+@{Insight_bonus}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{Insight_bonus}}} {{r1=[[@{d20} + @{Insight_bonus}@{pbd_safe}[Insight]]]|Intimidation,+@{Intimidation_bonus}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{Intimidation_bonus}}} {{r1=[[@{d20} + @{Intimidation_bonus}@{pbd_safe}[Intimidation]]]|Investigation,+@{Investigation_bonus}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{Investigation_bonus}}} {{r1=[[@{d20} + @{Investigation_bonus}@{pbd_safe}[Investigation]]]|Medicine,+@{Medicine_bonus}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{Medicine_bonus}}} {{r1=[[@{d20} + @{Medicine_bonus}@{pbd_safe}[Medicine]]]|Nature,+@{Nature_bonus}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{Nature_bonus}}} {{r1=[[@{d20} + @{Nature_bonus}@{pbd_safe}[Nature]]]|Perception,+@{Perception_bonus}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{Perception_bonus}}} {{r1=[[@{d20} + @{Perception_bonus}@{pbd_safe}[Perception]]]|Performance,+@{Performance_bonus}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{Performance_bonus}}} {{r1=[[@{d20} + @{Performance_bonus}@{pbd_safe}[Performance]]]|Persuasion,+@{Persuasion_bonus}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{Persuasion_bonus}}} {{r1=[[@{d20} + @{Persuasion_bonus}@{pbd_safe}[Persuasion]]]|Religion,+@{Religion_bonus}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{Religion_bonus}}} {{r1=[[@{d20} + @{Religion_bonus}@{pbd_safe}[Religion]]]|Sleight Of Hand,+@{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{Sleight_Of_Hand_bonus}}} {{r1=[[@{d20} + @{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]|Stealth,+@{Stealth_bonus}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{Stealth_bonus}}} {{r1=[[@{d20} + @{Stealth_bonus}@{pbd_safe}[Stealth]]]|Survival,+@{Survival_bonus}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{Survival_bonus}}} {{r1=[[@{d20} + @{Survival_bonus}@{pbd_safe}[Survival]]]|Strength,+@{Strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{Strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Strength_mod}@{jack_attr}[STR]]]|Dexterity,+@{Dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{Dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Dexterity_mod}@{jack_attr}[DEX]]]|Constitution,+@{Constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{Constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Constitution_mod}@{jack_attr}[CON]]]|Intelligence,+@{Intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{Intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Intelligence_mod}@{jack_attr}[INT]]]|Wisdom,+@{Wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{Wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Wisdom_mod}@{jack_attr}[WIS]]]|Charisma,+@{Charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{Charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Charisma_mod}@{jack_attr}[CHA]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output} then add: @{attribute} to each section Example, this section: Animal Handling,+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]| adds this: (between the name of the skill/ability and the first comma) Animal Handling @{Animal_Handling_bonus} ,+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]|
Oh this works perfectly!!   Thank you so much again!!!  Do you have a website or Patreon or anything we can follow and support you when you go above and beyond like this? And for anyone who wants the macro that does do BOTH Ability and Skill with the Modifiers showing after the name, here it is.  Enjoy! @{wtype}&{template:simple}  @{rtype}?{Ability |Acrobatics @{Acrobatics_bonus} ,+@{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{Acrobatics_bonus}}} {{r1=[[@{d20} + @{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]] |Animal Handling @{Animal_Handling_bonus} ,+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]] |Arcana @{Arcana_bonus} ,+@{Arcana_bonus}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{Arcana_bonus}}} {{r1=[[@{d20} + @{Arcana_bonus}@{pbd_safe}[Arcana]]] |Athletics @{Athletics_bonus} ,+@{Athletics_bonus}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{Athletics_bonus}}} {{r1=[[@{d20} + @{Athletics_bonus}@{pbd_safe}[Athletics]]] |Charisma @{Charisma_bonus} ,+@{Charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{Charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Charisma_mod}@{jack_attr}[CHA]]] |Constitution @{Constitution_bonus} ,+@{Constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{Constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Constitution_mod}@{jack_attr}[CON]]] |Deception @{Deception_bonus} ,+@{Deception_bonus}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{Deception_bonus}}} {{r1=[[@{d20} + @{Deception_bonus}@{pbd_safe}[Deception]]] |Dexterity @{Dexterity_bonus} ,+@{Dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{Dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Dexterity_mod}@{jack_attr}[DEX]]] |History @{History_bonus} ,+@{History_bonus}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{History_bonus}}} {{r1=[[@{d20} + @{History_bonus}@{pbd_safe}[History]]] |Insight @{Insight_bonus} ,+@{Insight_bonus}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{Insight_bonus}}} {{r1=[[@{d20} + @{Insight_bonus}@{pbd_safe}[Insight]]] |Intelligence @{Intelligence_bonus} ,+@{Intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{Intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Intelligence_mod}@{jack_attr}[INT]]] |Intimidation @{Intimidation_bonus} ,+@{Intimidation_bonus}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{Intimidation_bonus}}} {{r1=[[@{d20} + @{Intimidation_bonus}@{pbd_safe}[Intimidation]]] |Investigation @{Investigation_bonus} ,+@{Investigation_bonus}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{Investigation_bonus}}} {{r1=[[@{d20} + @{Investigation_bonus}@{pbd_safe}[Investigation]]] |Medicine @{Medicine_bonus} ,+@{Medicine_bonus}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{Medicine_bonus}}} {{r1=[[@{d20} + @{Medicine_bonus}@{pbd_safe}[Medicine]]] |Nature @{Nature_bonus} ,+@{Nature_bonus}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{Nature_bonus}}} {{r1=[[@{d20} + @{Nature_bonus}@{pbd_safe}[Nature]]] |Perception @{Perception_bonus} ,+@{Perception_bonus}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{Perception_bonus}}} {{r1=[[@{d20} + @{Perception_bonus}@{pbd_safe}[Perception]]] |Performance @{Performance_bonus} ,+@{Performance_bonus}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{Performance_bonus}}} {{r1=[[@{d20} + @{Performance_bonus}@{pbd_safe}[Performance]]] |Persuasion @{Persuasion_bonus} ,+@{Persuasion_bonus}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{Persuasion_bonus}}} {{r1=[[@{d20} + @{Persuasion_bonus}@{pbd_safe}[Persuasion]]] |Religion @{Religion_bonus} ,+@{Religion_bonus}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{Religion_bonus}}} {{r1=[[@{d20} + @{Religion_bonus}@{pbd_safe}[Religion]]] |Sleight Of Hand @{Sleight_of_Hand_bonus} ,+@{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{Sleight_Of_Hand_bonus}}} {{r1=[[@{d20} + @{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]] |Stealth @{Stealth_bonus} ,+@{Stealth_bonus}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{Stealth_bonus}}} {{r1=[[@{d20} + @{Stealth_bonus}@{pbd_safe}[Stealth]]] |Strength @{Strength_bonus} ,+@{Strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{Strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Strength_mod}@{jack_attr}[STR]]] |Survival @{Survival_bonus} ,+@{Survival_bonus}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{Survival_bonus}}} {{r1=[[@{d20} + @{Survival_bonus}@{pbd_safe}[Survival]]] |Wisdom @{Wisdom_bonus} ,+@{Wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{Wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Wisdom_mod}@{jack_attr}[WIS]]] }}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output}
1718917573
Gauss
Forum Champion
Colby, The Dungeon Mann said: Do you have a website or Patreon or anything we can follow and support you when you go above and beyond like this? Nope, too old for anything that fancy. :)
LOL!!!   Well you are awesome even without them!   Thanks again!