I've got two suggestions in one here. The first is more important to me than the second. My first suggestion is @me which is simply a new keyword to automatically call for the Journal's associated character_name, akin to how @{selected} allows you to call for the token's associated character_name. The second suggestion is more class resource attributes which would allow for linking more class resources than the default @{class_resource} and @{other_resource} @Me!!! To preface this, this could have been already implemented somehow without my knowing, but it is my finding that this is not a feature yet. My conundrum is this: I have created many strange macros built within character sheet attack buttons due to the ravages of homebrew, and as DM it is annoying for me to continuously click from one token to another just to call for that character within the macro . I have been trying to make efforts to make things run as quickly as possible both in sessions with my friends, and the time I take to make sessions on my own time. I don't want to waste time moving a character sheet out of my way just to click on the corresponding token, if I am clicking on an attack from a character sheet (I don't like the clutter of an ability filled screen), it would be massive for it to simply use that character sheet's character_name as the target for the macro. There are two main reasons this would help me a LOT. 1) I could easily copy fundamental macros to a multitude of characters without having to change the character_name within each macro, saving me a lot of time when creating characters that have similar setups (I won't delve into the horrors for your sake.) 2. It would allow me to circumvent the @{selected} issue of having to physically waste 2-10 seconds finding and clicking the correct token, which adds up when you have a lot of characters fighting in a big battle at once. This is definitely more of a DM problem than not, but even my players have mentioned annoyance at having to click their guy to have their attacks work. More Class Resource Attributes! It would be useful in my game if we could call to other "class resources" rather than just the attribute {class_resource} and {other_resource}. I've got a lot of homebrew things that we track, some of them being used in weirdly convoluted macro-esque abominations I have created. Being able to have a quickly modifiable class resource that I could use as an easily accessible attribute would be (and is) very helpful, because I wouldn't have to be limited by just two options for this purpose. Unnecessary context: one of my characters has a homebrew mechanic wherein his damage varies based on Output and Strain. I have turned many of his character-sheet attack buttons into macros basically, and they call for his Strain and Output to determine damage. The fact that both his Strain and Output have to take up these class resource spots means that Mana and Fire points (more homebrew stuff), have to be on attribute-less spots, I can't link them up to the token for easy editing. I could put the Strain and Output as a custom attribute in the character sheet, but then I have to dig around the attribute list to find the dang things- which defeats the entire purpose. Final Note: Please 😭