Yes, if a player refuses to make macros and is taking longer to type a roll command than it would take to pick up a 20-sided die and roll it, then a player needs to u se the damn Dice Roller feature to just roll a simple die and do the math mentally and tell us the result. You know, like you'd do at a table. What's more, certain games like D&D 4e, you can pretty much tell if you hit just with a dice roll and no modifiers because of the game's math. Players, you'll save us all a lot of time and annoyance if you'd either make macros or, failing that, just use the Dice Roller function on the left! In fact, I've been nice about it in my games of late, but no more. I bet these delays add up to a non-trivial amount of time per session. I'm going to police it now. I hope other DMs will too so we can get a standard going within the community. "If you don't have macros ready, save us all some time and use the Dice Roller and your math skills. It also saves your last 10 rolls. Use it!" I'm going to state this emphatically before every game going forward.