Hi All, In my last campaign there was a key moment when enemy forces were going to storm a city. I was very keen to actually play out the battle in some form, rather than just do a few sterile dice rolls, to try and make it a bit more epic and interesting. The general advice was to ‘theatre of the mind it’, just dropping the characters into some key encounters while battle raged around them, or use a fairly simple dice-rolling set of rules to resolve it. In my case it was important for the battle to go either way to affect the campaign in a realistic way. Two of my three players were keen on actually playing it out as a wargame so I went to the Internet to find some rules and came up short, plus with Roll20 (API) it seemed there were opportunities to streamline the battle and keep things nimble. So I decided to make up my own rules for a war game run on Roll20, interspersed with actual ‘hero encounters’ to heroically help sway the course of battle. I am now in the middle of my third mass combat (see image below) and my Mass Combat Rule script is pretty much fully functional... It's system-agnostic but uses D20 for 'to-hit' and morale rolls etc. Basically a framework you can expand your own custom rules on... It does require a certain amount of setup defining the units but my script in conjunction with TokenMod, TokenNameNumber & Ping Buddy streamlines the process considerably... Anyone interested? Regards, ~ Coryphon ~ *** High Res Image Link ***