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GM LF 1-2 Players for 4e Homebrew (UTC/GMT -4 hours)

Aight so I'm looking for players free on Mondays, Wednesdays, Fridays or Saturdays. that can make a game between 1pm -6pm in the UTC/GMT -4 hours timezone. Houserules: Every player is allowed a FREE Weapon Proficiency feat when making their character Critical hit rules are MAX damage + roll the base damage die again. (Makes crits very deadly) Characters with Themes get theme powers for free when they acquire the required level (Makes themes more prominent) Some situations will require a saving throw which functions as follows Roll a d20 + 1, 2 or 3 depending on which saving throw is the highest to lowest. Lets say ur saves are 14 Fortitude, 12 Reflex and 16 will /// you roll a 1d20+1 for Reflex, 1d20+2 for Fortitude and a 1d20+3 for Will saving throws. The players are currently not far in the campaign, they recently concluded the so called Chapter 1 which was mostly for familiarity and warm up. Right now is where the real story is going to develop. I can introduce your character immediately, straight into a boss battle. The main plot happens in 3.5 Faerun (Forgotten Realms) But the game itself uses 4e rules for combat. There are no Class/Race restrictions, although the party could use a defender Party layout is as follows Bugbear Rogue Dwarven Monk Tinkergnome Artificer Don't make evil characters unless you know how to play an evil character correctly please. Now accepting questions.
I see that you already started playing with them, but you've put several days over there. Is it played once per week or more frequently?
It's played once a week, we haven't decided on what day to start the session again yet so I'm leaving it open to the players to find a day in common.
Wednesday and fridays work well for me, I know dnd 4e well, my skype is meldebious pm me, invite me, or send me a skype.