In my upcoming DnD campaign, my PCs will be operating in a somewhat open-world - or at least large-world - environment. Early on, to help give them direction, they're going to get suggestions about directions they should go. How I envision this is on a world map page that's mostly blacked-out (since they haven't explored it yet), and as they move about it becomes more visible to them. But at the start, on the world map, they'd just see their party icon and then icons indicating where they should go to advance the story. My question is what's the best way to show that. Currently, I have it so that there are light-walls around tokens in the areas that they'll learn they should go to. If I could just have the icons without the light-walls that'd be all the better, kinda like how when a player token doesn't have visibility on a page and so they only see their token against the black. But I don't know if that works for all 5 players when they're on the world map page. The way it's set up now the light-walls "work" if I ctrl+L on the party token, since the party token has visibility and the various icons indicating plot points also have visibility, but if there's an easier way I'm all for it.