Necromancers & Summoners can generate lots of NPCs which can cause their turns to be lengthy and tedious. So, I came up with 2 macros (Attack & Damage) to help speed up such a character's turn by throwing all the attack/damage rolls at one time (with results nicely summarized). This post will be about the Damage macro. When the player's damage is less than the DR of their target, the negative would get applied to the attacks that do more than the DR (inappropriately reducing the effectiveness of their entire turn.) This is what I have currently (which summarizes all the damage rolls + all the damage bonuses + all the DR). &{template:default} {{name=Damage from Multiple Attackers
}} ?{Target's DR|0} ?{# of Hits|1} {{A horde of @{selected|token_name} manage [[?{# of Hits}]] hits
=on @{target|Target1|token_name}
}} {{Each hit deals
=@{selected|!Damage Dice}d@{selected|!Damage Dice|max} +[[@{selected|!Misc Bonus|max} [Misc Damage] +@{selected|!PartyBuffs|max} [Party Damage Buffs] -[[?{Target's DR}]] [DR] ]]
(Includes DR [[?{Target's DR}]])
}} {{Total Damage to single target
=[[ ((?{# of Hits}*@{selected|!Damage Dice})d@{selected|!Damage Dice|max}) [Damage Dice] +(?{# of Hits} *(@{selected|!Misc Bonus|max} [Misc Damage] +@{selected|!PartyBuffs|max} [Party Damage Buffs] -[[?{Target's DR}]] [DR])) ]]
}} What I need is to find a way to wrap individual damages rather than summing the parts. Any ideas?