
This in an issue that has been brought up more than once, the first of which was over a decade ago, but apparently never got enough traction to warrant attention. Problem: Changing the map size only adds or subtracts from the right side and bottom of the map. Solution: Please make it so that we can add (or subtract) rows at the top of the map, and columns to/from the left side of the map. Reason: This is the sort of thing that many people will not run across; but those who do (especially those of us who pay for Dynamic Lighting) will find it extremely frustrating. People who build maps on the Roll20 screen directly may find that their players venture in a direction that wasn't planned, so they would like to be able to increase the map size in whichever direction the players are headed, rather than having to drag everything into place after the map grows down and to the right. Not my issue, but one I have seen discussed on the forums over the years. Personally, I have had issues where I have created a map outside of ROll20 , and then later -- AFTER adding the walls, light sources, doors and windows on the dynamic lighting layer -- realized that something should be added to the map, at the top or left side. And while yes, SOME of the assets on the token/GM/lighting layers can be moved to align with the new map, it is far from perfect, and quite frustrating. CTRL-A SHOULD select everything on a layer, to allow everything to be shifted to align with the new, larger map, but that is not the case. The lighting sources often end up askew from their initial positions, relative to the blue-lined lighting walls. And the doors are not included AT ALL, neither with CTRL-A nor when trying to drag and select all items in an area. So, the best you can hope for is to drag the walls into place, then fix the lighting, and then individually place all of the doors in their new locations. Furthermore, even if all of the assets on every map layer could be easily dragged into place, resizing and repositioning the new map takes quite a bit of time and effort, and is much more difficult when the lighting layer is not in the correct place. This means trying to size and position the new map with a best-guess estimate, then dragging the lighting walls relatively close to their final position, then adjusting the map size and/or position further, then adjusting the walls... and going back and forth, until you have things lined up as closely as possible, before going back and fixing the lighting and placing the doors. All of this would be much improved by being able to increase the size of the Roll20 map in the same direction that the new map has grown, as the lighting layer (and all other layers) could be left in place, and therefore used as a perfect reference for the sizing and positioning of the new map on the map layer. From a programming standpoint, this should not be a difficult fix. And the fact that it still has not been addressed, over a decade after it was first brought up on these forums, is difficult to understand. Especially since it is the most frustrating for those of us who actually pay money for our subscriptions (as the lighting layer issues are the primary source of frustration here). Hopefully, as more and more people are creating our own maps, as well as using assets from the marketplace, the Roll20 devs would be willing to take a look.