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Expanding the map to the left, and/or from the top

1721094794

Edited 1721095018
SirPryzin
Plus
Marketplace Creator
This in an issue that has been brought up more than once, the first of which was over a decade ago, but apparently never got enough traction to warrant attention.   Problem: Changing the map size only adds or subtracts from the right side and bottom of the map. Solution: Please make it so that we can add (or subtract) rows at the top of the map, and columns to/from the left side of the map. Reason: This is the sort of thing that many people will not run across; but those who do (especially those of us who pay for Dynamic Lighting) will find it extremely frustrating. People who build maps on the Roll20 screen directly may find that their players venture in a direction that wasn't planned, so they would like to be able to increase the map size in whichever direction the players are headed, rather than having to drag everything into place after the map grows down and to the right.  Not my issue, but one I have seen discussed on the forums over the years. Personally, I have had issues where I have created a map   outside of ROll20 , and then later -- AFTER adding the walls, light sources, doors and windows on the dynamic lighting layer -- realized that something should be added to the map, at the top or left side.  And while yes, SOME of the assets on the token/GM/lighting layers can be moved to align with the new map, it is far from perfect, and quite frustrating.  CTRL-A SHOULD select everything on a layer, to allow everything to be shifted to align with the new, larger map, but that is not the case.  The lighting sources often end up askew from their initial positions, relative to the blue-lined lighting walls.  And the doors are not included AT ALL, neither with CTRL-A nor when trying to drag and select all items in an area.  So, the best you can hope for is to drag the walls into place, then fix the lighting, and then individually place all of the doors in their new locations. Furthermore, even if all of the assets on every map layer could be easily dragged into place, resizing and repositioning the new map takes quite a bit of time and effort, and is much more difficult when the lighting layer is not in the correct place.  This means trying to size and position the new map with a best-guess estimate, then dragging the lighting walls relatively close to their final position, then adjusting the map size and/or position further, then adjusting the walls... and going back and forth, until you have things lined up as closely as possible, before going back and fixing the lighting and placing the doors.  All of this would be much improved by being able to increase the size of the Roll20 map in the same direction that the new map has grown, as the lighting layer (and all other layers) could be left in place, and therefore used as a perfect reference for the sizing and positioning of the new map on the map layer. From a programming standpoint, this should not be a difficult fix.  And the fact that it still has not been addressed, over a decade after it was first brought up on these forums, is difficult to understand.  Especially since it is the most frustrating for those of us who actually pay money for our subscriptions (as the lighting layer issues are the primary source of frustration here).    Hopefully, as more and more people are creating our own maps, as well as using assets from the marketplace, the Roll20 devs would be willing to take a look.
1721096731
Gauss
Forum Champion
Hi SirPryzin,  Have you taken a look at Jumpgate yet? Some of these issues are being resolved there. You may want to take a look and post your thoughts in the Jumpgate forum . 
1721148390

Edited 1721148443
SirPryzin
Plus
Marketplace Creator
Hi Gauss, No, I had not taken a look at Jumpgate; thanks for the suggestion! Gauss  said: Some of these issues are being resolved there. You may want to take a look and post your thoughts in the  Jumpgate forum .  Out of curiosity, can you elaborate on what issues I mention in my post are being resolved there? I plan to take your advice; but I don't want to post anything that is already being worked on, and can't figure out what issues I mention above have been fixed in Jumpgate. - The grid size still cannot be altered from the top or left side. - While moving the walls and lights, they were certainly much easier to see, but the doors and windows still were not selectable (and therefore did not move) with CTRL-A nor drag-to-select.
1721149617

Edited 1721149820
Gauss
Forum Champion
The progress towards "top or left side" is that the canvas is now infinite in all directions for the GM.  From there it would be up to you to ask for redefining the player visible portion in any direction. You can make that request in the Jumpgate thread.  As for the Doors and Windows, the time to ask for that is now in the Jumpgate thread, while they are still developing Jumpgate. Regarding posting things that are already being worked on, please...post. The more people requesting a feature the more likely it gets pushed to the top of the list. 
1721282775
SirPryzin
Plus
Marketplace Creator
Thank you for the explanation, and thank you again for the suggestion. I have posted both suggestions to the Jumpgate thread, hopefully in the right place/manner. As an aside: what is the benefit of having an infinitely large canvas, if the viewable area is still limited?  The answer is likely obvious; but I am rather curious.
1721284842

Edited 1721284950
Gauss
Forum Champion
My guess is that it is a prelude to doing exactly what you are wanting.  But additionally it gives the GM extra space to set things aside, such as notes on the canvas. Tokens outside of the normal field of vision, etc.  It also is part of a general redesign of how things work. If the canvas is no longer top-left justified it might relate to any number of other elements. Such as zooming in and out.  I am not a programmer so I am only guessing here.
1723789013
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .