For at least a few years, you have known Professor Ronald Emerson with the Miskatonic University based in Arkham. Some considered him a bit of an eccentric, others might refer to him as kooky, but to some, he was considered open-minded and willing to accept less conventional theories. While he made no secret of his investigations into the occult, his primary field of study was anthropology, and he confided in you recently what he had been working on over the past year. He had reason to believe that Columbus was not the first to discover the new world, nor even the vikings that might have sailed there - he had found artifacts suggesting an older civilization still, yet one that was categorically not native to North America. He invited you to come along on an expedition to the source of these artifacts, intending to dig for more… however, the day before the expedition was to set out from Arkham, you received word that Professor Emerson had been found dead in his study. As the study was locked, it was quickly ruled to be a suicide. You had all spoken to the man the day before his death; nothing in his demeanor then suggested he was in any way considering ending his life. He was excited to set out on your expedition, and what the discoveries might mean. The game begins in the hours after your characters learn of the death of Professor Emerson, with the investigators meeting in a cafè near the Miskatonic University to discuss what happens next. This is a paid game with a rate of $15/session, starting Friday July 26th. Payment will be handled by startplaying.games. Two players already signed up, for more info, check our startplaying-page: <a href="https://startplaying.games/adventure/clybhpkqw0003qx77xnme9vbc" rel="nofollow">https://startplaying.games/adventure/clybhpkqw0003qx77xnme9vbc</a> <a href="https://app.roll20.net/lfg/listing/404199/1920s-call-of-cthulhu" rel="nofollow">https://app.roll20.net/lfg/listing/404199/1920s-call-of-cthulhu</a>