This game will require payment to the Game Master at a rate of $12,50 per player per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. <a href="https://app.roll20.net/lfg/listing/405556/iron-and-dust-fri" rel="nofollow">https://app.roll20.net/lfg/listing/405556/iron-and-dust-fri</a> The Laromedian Plains. It seems to spark the ambition of folk. For Centuries, it has acted as the runway of goods and travelers from all corners of Hunfrith, and for just as long, it has taken its taxes from the ill prepared, be it in goods, pillaged by the many Tribals and Wildlings who live in the area, lives, taken by the Horse Ladies under the Khan, for the simple offense of using horses, or freedom, despoiled and stolen by those who would seek to make a quick buck out of flesh, a trade especially appreciated in Excellence, Drasura and Hanazawa. You know this earth well, even after the Mist split the world in two and, with it, took away all the decent folk that once called Laromedia their home. It’s a wild place now, a place fresh out of the sunbaked hell that surrounds every lake, mountain and savannah that stretches into forever. It is in this hell that the Bhernbori are finding their newest, precious resource: the Black Gold, a resource already in use by the Baoshi for a very long time, one they aren’t so willing to share with these rookies and newcomers who only just learned about its uses… There is a third voice, one that wishes all outlanders gone from her lands, as the Khan breathes fire and brimstone over the colonizers, farmers and soldiers alike, assaulting Baoshi and Bhernborim with furious abandon. You know this war, but it has nothing to do with you. The world never cared about you, so why should you care about it? For as long as you can remember, the lot of you have traveled together, winning your lives at the tip of the knife or the point of a gun, and you never thought about doing otherwise, evading the horse ladies so you can keep your horses, stealing the payroll from whatever stuck up company made the next train shipment out from Borderland, or appropriating the Steamcoaches from the Baoshi Military for a quick joyride and disassembly. The hustle has been wealthy, and you haven’t had to look back. … Why should it change now? -Explore the Laromedian Plains, its natural beauty, its fantastical magic, and its Behemoths. -Deal with the issues of the Trine War, its effects on the people, land and spirits. -Learn more about the Tribes of Laromedia, the Ironcoats of Bhernborim and the Empire of Baoshi. -Play a Member of a Gang of Outlaws, soon to be reformed into Dustwalkers; the Adventurer of the Laromedian Plains. -Work alongside, or against, the Khan, the Bulwark, and the Admiral in the Trine Wars of the Southern Laromedian Plains. Player Buy-In and Character Creation [1] - Starting Level 4 [2] - Point-Buy is 20 points. [3] - Characters begin play with 6.000 Gold Pieces (Or 60.000 Bucks.) [4] - Spheres of Might/Power/Guile is encouraged, but not required. [5] - Characters will begin play as members of a Gang of Outlaws, which is composed exclusively of the Party Members. [6] - Characters can have any ideology or background, so long as there is a cohesive explanation as to why and how they ended up as Outlaws in the Laromedian Plains. [7] - List a Behemoth, Deity, Incarnation or Creature that your character views as a Patron Entity. [8] - List your character’s Favorite gig that the crew has pulled off, their Worst moment with the crew, a Hobby that the crew would know about, a Scar or Injury that you have suffered in the line of work, and your opinion on the Trine War between Bhernborim, Baoshi and Laromedia.