Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

High GPU usage while idle

1722198603

Edited 1722199421
Roll20 is using 40% or so of my GPU while idle (not moving camera or tokens) with any map page open, even with fog of war turned off. I noticed the issue today when the site was laggy on a large map, but this might have been happening earlier as well and I just hadn't noticed. GPU: NVIDIA GeForce RTX 3060 Ti (latest driver as of this date, also tried on a slightly older driver) CPU: AMD Ryzen 5 7600X RAM: 32 GB OS: Windows 10 Browser: Chrome, Firefox, Edge (same behavior on all) Tried the following (with no change in behavior) No browser addons Cleared cache in Chrome Restarted PC (and browser) Different map setups (with map size of 25x25 or smaller): Map with Dynamic Lighting on Map with Legacy Fog of War on Map with both lighting modes off Map of size 4x4 with 70px squares (with both lighting modes off) Map with Grid disabled (with both lighing modes off) Both regular and Jump Gate games Maximum FPS is set to 30 in Roll20 graphics settings (no change in behavior with uncapped FPS) "Use graphics acceleration when available" is enabled on Chrome. Turning it off moves the load from GPU to CPU (so that I then have 22% CPU usage instead of 40% GPU usage while idle) Toggled "Beta features enabled" on and off in Roll20
Did you find a solution? or is the solution not using jumpgate?
It behaves the same way in all scenarios I described above, so there's no difference between Jumpgate and non-Jumpgate. I suppose it could just be working as intended, but would be nice the page wasn't using that much GPU while idle (nothing moving on the map).
1724039305

Edited 1724039376
Gold
Forum Champion
By the way, do you even use the Camera feature in Roll20? How about the Voice feature in Roll20? If you don't use either, be sure to (ask the GM to) set the Chat Tech :: to NONE, in the settings.  NONE is better than having it enabled while not using it. Not just everyone having Broadcast: set to NONE, but actually disabling Chat Tech from the game entirely (it will force a reload the first time this setting is set).  IDK if this will change your GPU useage, this is more a response to the part where you said the camera is not moving. 
All of those tests were done with Chat Tech set to None, and there was no difference in a test where it was enabled.