Roll20 is using 40% or so of my GPU while idle (not moving camera or tokens) with any map page open, even with fog of war turned off. I noticed the issue today when the site was laggy on a large map, but this might have been happening earlier as well and I just hadn't noticed. GPU: NVIDIA GeForce RTX 3060 Ti (latest driver as of this date, also tried on a slightly older driver) CPU: AMD Ryzen 5 7600X RAM: 32 GB OS: Windows 10 Browser: Chrome, Firefox, Edge (same behavior on all) Tried the following (with no change in behavior) No browser addons Cleared cache in Chrome Restarted PC (and browser) Different map setups (with map size of 25x25 or smaller): Map with Dynamic Lighting on Map with Legacy Fog of War on Map with both lighting modes off Map of size 4x4 with 70px squares (with both lighting modes off) Map with Grid disabled (with both lighing modes off) Both regular and Jump Gate games Maximum FPS is set to 30 in Roll20 graphics settings (no change in behavior with uncapped FPS) "Use graphics acceleration when available" is enabled on Chrome. Turning it off moves the load from GPU to CPU (so that I then have 22% CPU usage instead of 40% GPU usage while idle) Toggled "Beta features enabled" on and off in Roll20