First thank you all guys for your reply! timmaugh said: Nested queries... I will second what Gauss said: Chat Menus are your friend. =D This was hilarious! made my day :) About using chat menus, I already considered. But let's say I am a bit of a man that likes dificulties (as long as they're possible). I am already working on a chat menu version for a friend from the same table, you might see a post about it (I'm very clumsy heh) Tuo said: You forgot some html substitutions for Charisma and Label 2, I went ahead and fixed those for you: ?{Companion| Skill check,?{Choose skill| Strength,?{Look at those muscles| Saving Throw, [[d20+@{selected|strength_save_bonus}]]| Athletics, [[d20+@{selected|athletics_bonus}]] } | Dexterity,?{Sneaky Sneaaakyyyy| Saving Throw, [[d20+@{selected|dexterity_save_bonus}]]| Acrobatics, [[d20+@{selected|acrobatics_bonus}]]| Sleight of hand, [[d20+@{selected|sleight_of_hand_bonus}]]| Stealth, [[d20+@{selected|stealth_bonus}]] } | Constitution, [[d20+@{selected|constitution_save_bonus}]]| Intelligence,?{uhumm actually邏| Saving Throw, [[d20+@{selected|intelligence_save_bonus}]]| Arcana, [[d20+@{selected|arcana_bonus}]]| History, [[d20+@{selected|history_bonus}]]| Investigation, [[d20+@{selected|investigation_bonus}]]| Nature, [[d20+@{selected|nature_bonus}]]| Religionamp;, [[d20+@{selected|religion_bonus}]] } | Wisdom,?{A wise man once said| Saving Throw, [[d20+@{selected|wisdom_save_bonus}]]| Animal Handling, [[d20+@{selected|animal_handling_bonus}]]| Insight, [[d20+@{selected|insight_bonus}]]| Medicine, [[d20+@{selected|medicine_bonus}]]| Perception, [[d20+@{selected|perception_bonus}]]| Survival, [[d20+@{selected|survival_bonus}]] } | Charisma,?{Stand behind Braum| Saving Throw, [[d20+@{selected|charisma_save_bonus}]]| Deception, [[d20+@{selected|deception_bonus}]]| Intimidation, [[d20+@{selected|intimidation_bonus}]]| Performance, [[d20+@{selected|performance_bonus}]]| Persuasion, [[d20+@{selected|persuasion_bonus}]] } }| Label 2,?{value2|value2} } Also thank you again Tuo for your help Tuo! Gauss said: My suggestion? Either don't reinvent the wheel (grab this from TokenActionMaker) or switch to Chat Menus . HTML substitution of this scale is a royal pain. So much so that most of the folks that can readily do it....don't anymore. It is not worth the time and energy when Chat Menus are so much better. Here is the TokenActionMaker version of an NPC ability/skill check: @{wtype}&{template:npc} @{npc_name_flag} @{rtype}?{Ability|Acrobatics,+@{npc_Acrobatics}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{npc_Acrobatics}}} {{r1=[[@{d20} + @{npc_Acrobatics}@{pbd_safe}[Acrobatics]]]|Animal Handling,+@{npc_Animal_Handling}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{npc_Animal_Handling}}} {{r1=[[@{d20} + @{npc_Animal_Handling}@{pbd_safe}[Animal]]]|Arcana,+@{npc_Arcana}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{npc_Arcana}}} {{r1=[[@{d20} + @{npc_Arcana}@{pbd_safe}[Arcana]]]|Athletics,+@{npc_Athletics}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{npc_Athletics}}} {{r1=[[@{d20} + @{npc_Athletics}@{pbd_safe}[Athletics]]]|Deception,+@{npc_Deception}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{npc_Deception}}} {{r1=[[@{d20} + @{npc_Deception}@{pbd_safe}[Deception]]]|History,+@{npc_History}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{npc_History}}} {{r1=[[@{d20} + @{npc_History}@{pbd_safe}[History]]]|Insight,+@{npc_Insight}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{npc_Insight}}} {{r1=[[@{d20} + @{npc_Insight}@{pbd_safe}[Insight]]]|Intimidation,+@{npc_Intimidation}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{npc_Intimidation}}} {{r1=[[@{d20} + @{npc_Intimidation}@{pbd_safe}[Intimidation]]]|Investigation,+@{npc_Investigation}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{npc_Investigation}}} {{r1=[[@{d20} + @{npc_Investigation}@{pbd_safe}[Investigation]]]|Medicine,+@{npc_Medicine}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{npc_Medicine}}} {{r1=[[@{d20} + @{npc_Medicine}@{pbd_safe}[Medicine]]]|Nature,+@{npc_Nature}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{npc_Nature}}} {{r1=[[@{d20} + @{npc_Nature}@{pbd_safe}[Nature]]]|Perception,+@{npc_Perception}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{npc_Perception}}} {{r1=[[@{d20} + @{npc_Perception}@{pbd_safe}[Perception]]]|Performance,+@{npc_Performance}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{npc_Performance}}} {{r1=[[@{d20} + @{npc_Performance}@{pbd_safe}[Performance]]]|Persuasion,+@{npc_Persuasion}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{npc_Persuasion}}} {{r1=[[@{d20} + @{npc_Persuasion}@{pbd_safe}[Persuasion]]]|Religion,+@{npc_Religion}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{npc_Religion}}} {{r1=[[@{d20} + @{npc_Religion}@{pbd_safe}[Religion]]]|Sleight Of Hand,+@{npc_Sleight_Of_Hand}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{npc_Sleight_Of_Hand}}} {{r1=[[@{d20} + @{npc_Sleight_Of_Hand}@{pbd_safe}[Sleight]]]|Stealth,+@{npc_Stealth}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{npc_Stealth}}} {{r1=[[@{d20} + @{npc_Stealth}@{pbd_safe}[Stealth]]]|Survival,+@{npc_Survival}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{npc_Survival}}} {{r1=[[@{d20} + @{npc_Survival}@{pbd_safe}[Survival]]]|Strength,+@{Strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{Strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Strength_mod}@{jack_attr}[STR]]]|Dexterity,+@{Dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{Dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Dexterity_mod}@{jack_attr}[DEX]]]|Constitution,+@{Constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{Constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Constitution_mod}@{jack_attr}[CON]]]|Intelligence,+@{Intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{Intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Intelligence_mod}@{jack_attr}[INT]]]|Wisdom,+@{Wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{Wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Wisdom_mod}@{jack_attr}[WIS]]]|Charisma,+@{Charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{Charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Charisma_mod}@{jack_attr}[CHA]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output} Here is the TokenActionMaker version of a PC ability/skill check: @{wtype}&{template:simple} @{rtype}?{Ability|Acrobatics,+@{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{Acrobatics_bonus}}} {{r1=[[@{d20} + @{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]|Animal Handling,+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]|Arcana,+@{Arcana_bonus}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{Arcana_bonus}}} {{r1=[[@{d20} + @{Arcana_bonus}@{pbd_safe}[Arcana]]]|Athletics,+@{Athletics_bonus}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{Athletics_bonus}}} {{r1=[[@{d20} + @{Athletics_bonus}@{pbd_safe}[Athletics]]]|Deception,+@{Deception_bonus}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{Deception_bonus}}} {{r1=[[@{d20} + @{Deception_bonus}@{pbd_safe}[Deception]]]|History,+@{History_bonus}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{History_bonus}}} {{r1=[[@{d20} + @{History_bonus}@{pbd_safe}[History]]]|Insight,+@{Insight_bonus}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{Insight_bonus}}} {{r1=[[@{d20} + @{Insight_bonus}@{pbd_safe}[Insight]]]|Intimidation,+@{Intimidation_bonus}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{Intimidation_bonus}}} {{r1=[[@{d20} + @{Intimidation_bonus}@{pbd_safe}[Intimidation]]]|Investigation,+@{Investigation_bonus}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{Investigation_bonus}}} {{r1=[[@{d20} + @{Investigation_bonus}@{pbd_safe}[Investigation]]]|Medicine,+@{Medicine_bonus}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{Medicine_bonus}}} {{r1=[[@{d20} + @{Medicine_bonus}@{pbd_safe}[Medicine]]]|Nature,+@{Nature_bonus}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{Nature_bonus}}} {{r1=[[@{d20} + @{Nature_bonus}@{pbd_safe}[Nature]]]|Perception,+@{Perception_bonus}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{Perception_bonus}}} {{r1=[[@{d20} + @{Perception_bonus}@{pbd_safe}[Perception]]]|Performance,+@{Performance_bonus}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{Performance_bonus}}} {{r1=[[@{d20} + @{Performance_bonus}@{pbd_safe}[Performance]]]|Persuasion,+@{Persuasion_bonus}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{Persuasion_bonus}}} {{r1=[[@{d20} + @{Persuasion_bonus}@{pbd_safe}[Persuasion]]]|Religion,+@{Religion_bonus}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{Religion_bonus}}} {{r1=[[@{d20} + @{Religion_bonus}@{pbd_safe}[Religion]]]|Sleight Of Hand,+@{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{Sleight_Of_Hand_bonus}}} {{r1=[[@{d20} + @{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]|Stealth,+@{Stealth_bonus}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{Stealth_bonus}}} {{r1=[[@{d20} + @{Stealth_bonus}@{pbd_safe}[Stealth]]]|Survival,+@{Survival_bonus}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{Survival_bonus}}} {{r1=[[@{d20} + @{Survival_bonus}@{pbd_safe}[Survival]]]|Strength,+@{Strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{Strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Strength_mod}@{jack_attr}[STR]]]|Dexterity,+@{Dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{Dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Dexterity_mod}@{jack_attr}[DEX]]]|Constitution,+@{Constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{Constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Constitution_mod}@{jack_attr}[CON]]]|Intelligence,+@{Intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{Intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Intelligence_mod}@{jack_attr}[INT]]]|Wisdom,+@{Wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{Wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Wisdom_mod}@{jack_attr}[WIS]]]|Charisma,+@{Charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{Charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Charisma_mod}@{jack_attr}[CHA]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output} Thanks for taking the time to do those TokenActionMaker versions. I will surely give them a try and probably keep them around!