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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Edge of Night - Sunday 3-9 pm MT (Canada) Three Seats Open - 3rd Level Game

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Allow me to introduce myself… I’m John, DM extraordinaire (over 40,000 hours on R20). Feel free to check out my profile here. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 52 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Edge of Night &nbsp;-&nbsp; &nbsp;This game will revolve around the rise of Orcus near Ridgevale. Once a hub of cult activity, Ridgevale is now a thriving human village but the cult of Orcus is watching. <a href="https://www.youtube.com/watch?v=MK8gqJWlmpU&amp;list=PL_r6JrdKPLFW47MpxvzXEWHba1hgZvEBx" rel="nofollow">https://www.youtube.com/watch?v=MK8gqJWlmpU&amp;list=PL_r6JrdKPLFW47MpxvzXEWHba1hgZvEBx</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. <a href="https://app.roll20.net/lfg/listing/404025/the-edge-of-night" rel="nofollow">https://app.roll20.net/lfg/listing/404025/the-edge-of-night</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
I opened with the Kalarel the Vile scene and it went down perfectly. The party was completely stunned.
Jagat embraced his inner murder hobo with his oroc barbarian. When the innkeeper would sell him a blood-gold coin for 1gp, he started planning his attack on The Shady Willow Inn.
Trevor's bear managed to survive the ghoul attack (-11 of 15 con) but then died on the ground from destructive retribution of the undead (negative energy blast).
Kepf got separated from the party during the assault on The Tomb of Helm and had to run back to the party with a vicious skeleton chasing him.
Kalarel the Vile brings his little goblin minions.
After hearing a rumour about skeletons in the hills, they attempted to track the undead monsters but were caught off guard by how vicious they were.
Zombies came shambled out once the fight started but they were no ordinary zombies.
Mixed in with the other undead were a couple of ghouls.
Nighter walkers are truly scary.
Wights don't have the scare power of ghouls but they are very draining on the party's resources.