Hey Grancian... welcome to the world of scripts! The first thing I would want to make sure is that you are getting the scripts installed correctly. Sometimes there is confusion from the code people provide that IS the script (written in JavaScript), and the commands people write USING the script. You have to get the script (the JavaScript side) installed in your game before you can use it. Nick Olivo has a good video showing how to get the scripts installed. Once they are installed, it can still seem like a really dense subject to pierce to get your first handle on how to use them. The more widely used scripts have either Help Handouts in your game, forum threads, and/or Wiki articles discussing their usage, but sometimes those things seem to be written for someone who already has a bit of knowledge about the script... but don't worry: you'll soon be that person. Start with a single well-used mod like TokenMod. Go into it with a general understanding of what the script is intended to do: TokenMod allows you to alter token properties Then pick a simple thing to do with that script -- ideally taking the command line from one of the documentation sources I just listed. Here is the TokenMod wiki article . Or I could look in my game for the Help: TokenMod handout. Here is one example command line: !token-mod --set statusmarkers|blue|red|green|padlock|broken-shield Just above that in the TokenMod Help handout it says, "This command adds the blue, red, green, padlock and broken-shields to a token, on top of any other status markers it already has." So, select a token on the game board, then copy that command line, paste it into chat, and hit enter. You should see the token now has all of the listed statusmarkers. (Note, you can use these sorts of command lines by entering them in chat, by entering them into a character ability and running that ability, by entering them into a Collection Tab macro and running that macro... so if you arrive at an operation that you think will be helpful to your games, you can save it to make it easier to access.) Those are the basics of getting the scripts installed and executing a command line in your game. Once you understand this part, then your journey really begins. There are videos people will make of using scripts to solve in-game situations (Nick has a bunch). The forums have people posing a need and people coming up with solutions that can give good ideas of how to apply scripts to suit your needs. Or, if you want, you can just work through the help documentation for a script. And, as always, the forums are a great place to pose questions if you run into a problem or don't understand something!