Hello all, First time posting, couldn't find anything in any old forum posts about how to fix this so I hope y'all can help! I am trying to make a treasure generator in my game for different levels of loot. (Common, Minor Uncommon, Major Uncommon, Minor Rare, etc.) So I looked on the wiki to figure out what I should do, and it just raises more questions for me haha. Anyways, what I have is a macro that does a query for my other macros that I have made. Looks something like this: ?{Loot Level|Common,#Common-Treasure |Minor Uncommon,#Minor-Uncommon-Treasure |Major Uncommon,#Major-Uncommon-Treasure, etc...} Now if I select Common for instance, it's supposed to use the macro [Common-Treasure] right? That looks something like this: !rt[Delimiter:BR|PrefaceUniqueSpace] &{template:default}{{name=Loot}} {{Coins=[[ 6d8 ]]cp, [[ 4d8 ]]sp, [[ 2d8 ]]gp, [[ 0 ]]pp}}, {{Gems= [[ [[ 1d2 ]]t[Gems-B] ]]}}, {{Trinkets= [[ [[ 1d3 ]]t[Trinkets]]]}}, {{Potions= [[ [[ 1d3 ]]t[Potions-A]]]}}, {{Spell Scrolls= [[ [[1d2]]t[Spells-A]]]}}, {{Items= [[1t[Magic-Item-Table-A]]]}} I have the recursive tables API, am I doing something wrong and if so how do I fix it? When I run the Common-Treasure macro alone, it works and gives me everything I need, I just want a macro to select which loot level so I don't have like 5+ macros in my macro bar.