
There doesn't seem to be any announcement post to comment on the "new" Effect Toolkit (well, new to me, apparently it's been around since October and I just overlooked it), and this is really an "it would be better if it could do this" comment anyway, so I'm going to put it here as a suggestion. When I draw a shape on the VTT, I can select "persistence" and have it remain until it click the trash can (or draw something new). I've actually been using this for things like spell areas of effect, since the player can draw exactly what they want, and we can all see which tokens will be affected. With the Effects, the effect draws a shape (for me as DM) while I'm drawing it, and then the animation plays out (very quickly) and leaves nothing behind. I think it would be useful if, after the effect is applied, it left something behind in the shape originally drawns (at least for breath and beam efffects, and they really need a circular "explosion" effect you can size, for things like fireball). That way I can have a dragon breathe on the party, and they'll all know (as will I) who was affected. As with drawn shapes, there should be a way to dismiss this (trash can, select and delete, etc). I don't think players can invoke effects (I couldn't see a way to do this when I tried in a friends game, but I didn't test extensively), but if they could, this is even more important, since the DM needs to see specifically what the player was affecting. So: the proposal is: add a "persist" slider on the effects pane, and if activated have it leave an area marker behind (customizing this as to color of outline and fill would be nice, although both could just derive from the effect color).