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Add Campaign/Game Hierarchy

Today, each Game created in Roll20 stands alone, with its own set of handouts, pages (maps) and in-game character sheets. But that's not now I, and I suspect many others, play RPGs.  RPGs are campaigns that are ongoing for long periods, but may involve playing multiple commerical scenarios and self-created ones, all in a common environment. In real-world games, we carry that common info in three-ring binders or wikis, and the latter is certainly an option for a roll20 game, but it makes for poor integration. Players have to use two separate systems with different windows and conventions, which is an uneeded complication, particularly for new players. My proposal: add a "campaign" level of hierarchy, where pages, handouts and characters (NPCs, monsters, and possibly PCs at the DMs choice) are inherited (accessed during use, not copied) by "games" (what we have today) created within them, which can have their own pages, handouts and characters. This would also allow for sheet defaults to be inherited (although there should be some provision for two games to use different character sheets, eg., if moving the campaign from an older system like 4E to 5E). This would allow both shared-world play where someone (prmomoted to "DM" status by the campaign owner) could run one game, independent of others, inheriting the common world info, as well as single-DM sequential play, where someone might start with a game like Lost Mine and then move on to Storm King, without having to move NPCs and other "world" info handouts the DM created around with the transmogrifier. I've been running the same campaign since 2015, which moved into Roll20 in 2020 and last year forked it into two games, with separate player characters.  Most of my world info is in the original game, and I had to copy the important bits over to the new game, but now I have two versions of many handouts. I suspect it would also be useful for those paid DMs who re-use the same scenario with multiple groups of players. Given all the changes going on with the VTT and character sheets today, the developers probably have lots on their plates aready, but it's also the right time to make a structural change like this.
1725298983
Gold
Forum Champion
I see the concept and it would be pretty cool. I'll give you a +1 vote.  For now the closest techniques are Copy Game and Transmogrify.  The best is Copy Game, if you can get your base-campaign 100% set-up. Then you can just Copy Game and run campaigns from the copies. The difference from your Suggestion is that the Copies do not continue to Mirror a higher-level original. They just stay with what was Copy'd at the time. The copy doesn't update when you change the original.  Next-best is Transmogrify, which allows a Pro subscriber to move any Handouts, Characters, Pages, and other game elements, back and forth as much as you want. 
1727936496
Roll20 Dev Team
Pro
Marketplace Creator
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