Hello!  I am having some trouble checking the value of attributes like  Repeating_spell-X_YYY_spellcomp_v  I have made a script like so, to test it out:   var attributeName = name.replace("spellname", types[Ti]);  var attribute = findObjs({      type:'attribute',      characterid: character.id,      name:attributeName})[0]; var data = ""; if (attribute)      data = attribute.get('current'); output += "{{" + attributeName +"="+data+"}}";  Output is a nice template, which makes the command give me this within:   Repeating_spell-3_-O62mzXx3dAEBKmsHq0r_spellcomp_v    =    0  If the "V" component of my spell is not checked.  If I do check the "V" component of the spell, all I get is just the header of the template. Nevermind what other data I have (initially I had the data of all types of spell info, just the "toggles" broke them). Therefer I'd like to know how to check and save their values? When I try setting the 'current' to TRUE, 1, "1" it just resets it.  I have the same problems with toggling the ritual tag or concentration on the spell.  When I tried getting "typeof" of attribuge.get('current') it's almost always a string (only the current DC is int), so it's of no help.   Any help would be appreciated!