# Introducing: “The Q-Cases” ## A GURPS 4e Tabletop RPG Adventure *Cue eerie music and the slow, suspenseful zoom-in of a foggy wilderness at dusk. The camera pans across a desolate highway, empty save for the flickering lights of a distant ranger’s station and the glint of a solitary FBI badge resting on the dashboard of a parked car. A low hum echoes in the distance… something is out there.* Welcome to "The Q-Cases," a tabletop role-playing experience where the unexplained becomes reality, and the darkest corners of the human mind are only the beginning. Set in 1988, this GURPS 4th edition campaign follows a shadowy team from the Department of Justice—the Psychological, Physiological, and Social Crimes Special Investigations Task Force, or **DoJ’s PPS CSI Task Force**—assembled to investigate a series of bizarre, often terrifying events that have gone unnoticed—or worse, actively suppressed—by traditional law enforcement. Think of it as a blend between The X-Files and True Detective, with a dose of Twin Peaks thrown in for good measure. But here's the catch: the supernatural may not be the biggest danger you face. Amidst the cryptids, cults, and vanishing towns, something deeper lurks—something tied to corrupt officials, hidden agendas, and people desperate to maintain control over forces they can’t fully understand. ### The Setting: 1988 America – A Time of Shadows and Secrets The campaign unfolds in rural, isolated pockets of the United States, from the mist-shrouded mountains of Appalachia to the forgotten, eerie stretches of national parks. These places have all seen something… strange. Events that the public brushes off as urban legends, but you know better. A block in Philadelphia disappears for 27 minutes. A family vanishes while camping in the Rockies, leaving only cryptic messages carved into trees. And now, a young woman in a remote mountain town says she’s being hunted by something that only moves in the mist. You’ll be part of a small team—hastily assembled by the DoJ’s PPS CSI Task Force—sent to investigate, contain, and sometimes cover up these inexplicable occurrences. But even among your team, trust is hard to come by. Every agent has their secrets, and as the mysteries deepen, it becomes clear that someone (or something) is manipulating events from behind the scenes. ### Your Role: Who Will You Be? We’re looking for a couple of key players to fill out our team. If you’ve got the guts, the curiosity, and a healthy skepticism of the "official" story, we want you. We're especially seeking: > * An FBI Investigator: A sharp, by-the-book agent trying to balance following orders with uncovering the truth. You’ve seen cases get buried before, but this time it feels… different. You’ll be the team’s voice of reason and legal expertise, but how far are you willing to go when the law doesn’t seem to apply? > * A US Park Ranger: A local with deep ties to the wilderness, you know these remote areas better than anyone. You’ve heard the stories—the ones tourists laugh off—but you’ve seen enough to know there’s truth to them. You're the team’s survival expert and often their guide into places where few dare tread. Together, you and your teammates will delve into mysteries that make local law enforcement shrug in confusion. But the real question is: who can you trust when every shadow feels like it’s watching? ### The Game: GURPS 4th Edition This campaign uses the GURPS 4e system (Generic Universal RolePlaying System), perfect for creating a realistic, gritty world where anything can happen. You’ll create a character with unique skills, background, and motivations to help the team survive whatever comes next. Will you rely on brute force, investigation skills, or something else entirely? We meet every other Tuesday to uncover the truth, share in the tension, and experience moments of victory—or disaster. Whether you’re new to GURPS or a seasoned player, there’s a place for you here. **Join us if you’re ready to confront the unknown.** *The fog is rising, and something waits on the other side.*