I'm playing a paladin myself (with the 5e by Roll20 2014 sheet), and my own approach is a bit more elaborate: in the weapon description, I have the following: }} {{rname=[@{repeating_attack_$0_atkname}](~@{character_name}|w0dmg) [SMITE](~@{character_name}|w0SMITEdmg)}} {{rnamec=[@{repeating_attack_$0_atkname}](~@{character_name}|w0crit) [SMITE!](~@{character_name}|w0SMITEcrit" style=" color: green) And then for each weapon I have four abilities set up, for normal attack and for smiting, with critical versions of both: w0dmg &{template:dmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[@{repeating_attack_$0_dmgbase}+@{repeating_attack_$0_dmgattr}+@{repeating_attack_$0_atkmagic}]]}} {{dmg1type=@{repeating_attack_$0_dmgtype}}} {{globaldamage= [[1d8[Improved Divine Smite]+@{global_damage_mod_roll}]]}} {{globaldamagetype=Radiant}} w0crit &{template:dmg} {{damage=1}} {{dmg1flag=1}} {{dmg1flag=1}} {{dmg1=[[@{repeating_attack_$0_dmgbase}+@{repeating_attack_$0_dmgattr}+@{repeating_attack_$0_atkmagic}]]}} {{crit=1}} {{crit1=[[@{repeating_attack_$0_dmgbase}]]}} {{dmg1type=@{repeating_attack_$0_dmgtype}}} {{globaldamagecrit=[[1d8[Improved Divine Smite]+@{global_damage_mod_roll}]]}} {{globaldamage= [[1d8[Improved Divine Smite]+@{global_damage_mod_roll}]]}} {{globaldamagetype=Radiant}} w0SMITEdmg &{template:dmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[@{repeating_attack_$0_dmgbase}+@{repeating_attack_$0_dmgattr}+@{repeating_attack_$0_atkmagic}]]}} {{dmg1type=@{repeating_attack_$0_dmgtype}}} {{globaldamage= [[[[2+?{Smite!|level 1,1|level 2,2|level 3,3|level 4,4}]]d8[Level $[[2]] SMITE]+@{global_damage_mod_roll}]]}} {{globaldamagetype=Radiant}}[[ [[?{Smite!}]] ]] w0SMITEcrit &{template:dmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[@{repeating_attack_$0_dmgbase}+@{repeating_attack_$0_dmgattr}+@{repeating_attack_$0_atkmagic}]]}} {{crit=1}} {{crit1=[[@{repeating_attack_$0_dmgbase}]]}} {{dmg1type=@{repeating_attack_$0_dmgtype}}} {{globaldamagecrit=[[[[2+?{Smite!|level 1,1|level 2,2|level 3,3|level 4,4}]]d8[Level $[[4]] SMITE]+@{global_damage_mod_roll}]]}} {{globaldamage= [[[[2+?{Smite!}]]d8[Level $[[6]] SMITE]+@{global_damage_mod_roll}]]}} {{globaldamagetype=Radiant}}[[ [[?{Smite!}]] ]] [[ [[?{Smite!}]] ]] With the same setup for every weapon, except incrementing the repeating attack index to match the position of the weapon on the attack list. This way I don't have to answer queries every time I attack, only when I decide to smite. Notes, I did not include the fiend/undead bonus damage in this, but it'd be easy enough to include, and because I made this for a higher level character, Improved Divine Smite is included. What this does, is when I use the attack, the attack will have two buttons for damage, one for normal attack damage, and one for attack damage with smiting damage included.