Hi All, This is my new Mod for Animate Dead for the D&amp;D 5E (2014) by Roll20 character sheet. It requires three scripts in total; Scriptcards, SpawnDefaultTokens and SelectManager. What Does This Mod Do? This Mod will display the Animate Dead spell sheet and ask at what level the spell is being cast. It will ask whether the spell is being cast on a corpse or on a pile of bones and will summon a Zombie or Skeleton respectively. Installation Instructions 1. Create a new NPC Character and name it AnimateDead (no spaces and case sensitive). Probably a good idea to give it player permissions at this point. I would recommend giving control permission, but not adding it to a player's journal as this isn't a character you want to drag and drop. 2. Run the Mod for the first time and it will create a Multi-sided token (rollable table) which you can find under the collection tab, the one where all your macros are. 3. Set this token as the AnimateDead NPC's token, setting how you want your bars and make sure to turn vision on. Vision is set automatically by the macro for each familiar. Now any time you run the macro it will just cast the spell. If you don't like the tokens assigned to the Zombie and Skeleton, you can change them by editing the AnimateDead table. The spell description is a little long on this one, so I cut it short. You can read the rest of the description if you mouse over it. IMPORTANT: There is one important limitation with this Mod. It creates "Dummy" Actions and Traits on the NPC character sheet. This is necessary as the Zombie and Skeleton have a different number of Actions and Traits. I could have deleted these "dummy" sections instead of emptying them, but it would have required the addition of another script and I was trying to minimize the number of scripts needed. It is important that you DO NOT DELETE THE EMPTY ACTIONS AND TRAITS. Doing so will cause ScriptCards to crash your sandbox. !scriptcards {{ --:DoFormatting| --#overridetemplate|mydnd --&amp;AnimateDead|@{AnimateDead|character_id} --#sourceToken|@{selected|token_id} --&amp;SpellName|Animate Dead --&amp;SoundEffectTrack| --&amp;SpellLevel|3 --#Debug|0 --/|Token Image Variables --&amp;ZombieToken|<a href="https://s3.amazonaws.com/files.d20.io/images/374874811/CkeFPFdmE3dnpwtFjfvGZg/original.png?17049357245" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/374874811/CkeFPFdmE3dnpwtFjfvGZg/original.png?17049357245</a> --&amp;SkeletonToken|<a href="https://s3.amazonaws.com/files.d20.io/images/374874951/YcobSDMcdzaefYw0I5rTdw/original.png?17049357805" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/374874951/YcobSDMcdzaefYw0I5rTdw/original.png?17049357805</a> --&gt;DoesCharacterExist| --X| --:DoesCharacterExist| --?"@{AnimateDead|charactersheet_type}" -neq "npc"|NoCharacter|IsFirstRun --X| --:IsFirstRun| --=DoesExist|[T#AnimateDead] --&amp;FFText|[$DoesExist.tableEntryText] --?"[&amp;FFText]" -eq "0"|MakeTable|SpellInfo --X| --:MakeTable| --+|[b]Creating Rollable Token Table for First Run for Animate Dead[/b] --!o#:tableid|AnimateDead --+New Table ID|[&amp;tableid] --!oe:entryid|[&amp;tableid];Zombie --!tableitem:[&amp;entryid]|avatar:[&amp;ZombieToken] --+New Entry ID|[&amp;entryid] --!oe:entryid|[&amp;tableid];Skeleton --!tableitem:[&amp;entryid]|avatar:[&amp;SkeletonToken] --+|[br][b]The Multi-sided token (rollable table) AnimateDead has been created. Please add your tokens to the table before proceding. Then link your token to your character sheet, setting bar information and turning on vision.[/b] --!or:[&amp;AnimateDead]:npcaction|name:Shortsword|attack_flag:on|attack_type:Melee|attack_target:one target|attack_range:5 ft.|attack_tohit:4|attack_damage:1d6 + 2|attack_damagetype:piercing|attack_tohitrange:+4, Reach 5ft., one target|attack_onhit:7 (1d6 + 2) piercing damage|attack_crit:1d6 --!or:[&amp;AnimateDead]:npcaction|name:Shortbow|attack_flag:on|attack_type:Melee|attack_target:one target|attack_range:80/320 ft.|attack_tohit:4|attack_damage:1d6 + 2|attack_damagetype:piercing|attack_tohitrange:+4, Reach 80/320 ft., one target|attack_onhit:7 (1d6 + 2) piercing damage|attack_crit:1d6 --!or:[&amp;AnimateDead]:npctrait|name:Undead Fortitude|description:If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. --X| --:SpellInfo| --Rfind|@{selected|character_id};[&amp;SpellName];repeating_spell-[&amp;SpellLevel];spellname --#emoteText|[*S:character_name] Casts [*R:spellname]. --#title|&amp;nbsp;&amp;nbsp;[*R:spellname] --?[*R:spelllevel] -eq cantrip|&amp;spllvl;cantrip|&amp;spllvl;[*R:spelllevel] --?[&amp;spllvl] -eq 1|&amp;lvlsuffix;st --?[&amp;spllvl] -eq 2|&amp;lvlsuffix;nd --?[&amp;spllvl] -eq 3|&amp;lvlsuffix;rd --?[&amp;spllvl] -ge 4|&amp;lvlsuffix;th --?"[*R:spellcomp_v]" -inc "v=1"|&amp;Verbal;V|&amp;Verbal; --?"[*R:spellcomp_s]" -inc "s=1"|&amp;Somatic;S|&amp;Somatic; --?"[*R:spellcomp_m]" -inc "m=1"|[ --&amp;Components|M --&amp;Materials|([*R:spellcomp_materials]) --]| --?"[*R:spellconcentration]" -inc 1|&amp;Concentration;Concentration, --&amp;SpellDesc|[*R:spelldescription] --=SpellDescCalc|[&amp;SpellDesc(length)] - 1024 --/|Output --+|[i][&amp;spllvl][&amp;lvlsuffix]-Level [*R:spellschool][/i] --+|[br] --+Casting Time:|[*R:spellcastingtime] --+Range:|[*R:spellrange] --+Components:|[&amp;Verbal][&amp;Somatic][&amp;Components] [&amp;Materials] --+Duration:|[&amp;Concentration]&amp;nbsp;[*R:spellduration] --+|[t width=100% title="[&amp;SpellDesc([$SpellDescCalc.Raw],[&amp;SpellDesc(length)])]"][tr][td][&amp;SpellDesc(0,[$SpellDescCalc.Raw])]...[/td][/tr][/t] --?"[*R:spellathigherlevels]" -ne ""|[ --+&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;[i]At Higher Levels:[/i]|[*R:spellathigherlevels] --]| --+|[br] --+|[c][b]At what level is the spell being cast?[/b][/c] --+|[c][rbutton]3rd::DoSpell;3[/rbutton][rbutton]4th::DoSpell;4[/rbutton][rbutton]5th::DoSpell;5[/rbutton][rbutton]6th::DoSpell;6[/rbutton][rbutton]7th::DoSpell;7[/rbutton][rbutton]8th::DoSpell;8[/rbutton][rbutton]9th::DoSpell;9[/rbutton][/c] --+|[br] --X| --:DoSpell| --=SlotLevel|[&amp;reentryval] --=SlotsTotal|0 --=SlotsExpended|[*S:lvl[$SlotLevel]_slots_expended] --?[$SlotLevel] -eq 3|[ --=HowManyDead|1 --]|[ --=HowManyDead|[$SlotLevel] - 1 --]| --?[$SlotsExpended.Raw] -eq [$SlotsTotal.Raw]|[ --+|[c][b][*S:character_name] has no level [$SlotLevel.Total] spell slots available.[/b][/c] --]|[ --=SlotsLeft|[$SlotsExpended] - 1 --!a:[*S:character_id]|lvl[$SlotLevel]_slots_expended:[$SlotsLeft] --]| --&gt;GetDead| --X| --:GetDead| --#whisper|self --+|[c][b]What are you casting this spell on?[/b][br][br][rbutton]Corpse::Undead;Zombie[/rbutton][rbutton]Bones::Undead;Skeleton[/rbutton][/c] --X| --:Undead| --#whisper| --&amp;UndeadType|[&amp;reentryval] --c[&amp;UndeadType]|Zombie:&amp;Type;1|Skeleton:&amp;Type;2 --c[&amp;UndeadType]|Zombie:&amp;Size;Medium Undead, neutral evil|Skeleton:&amp;Size;Medium Undead, lawful evil --c[&amp;UndeadType]|Zombie:&amp;UndeadAC;8|Skeleton:&amp;UndeadAC;13 --c[&amp;UndeadType]|Zombie:&amp;ACType;|Skeleton:&amp;ACType;armor scraps --c[&amp;UndeadType]|Zombie:&amp;hplvl;22|Skeleton:&amp;hplvl;13 --c[&amp;UndeadType]|Zombie:&amp;hpformula;3d8+9|Skeleton:&amp;hpformula;2d8+9 --c[&amp;UndeadType]|Zombie:&amp;STR;13|Skeleton:&amp;STR;10 --c[&amp;UndeadType]|Zombie:&amp;DEX;6|Skeleton:&amp;DEX;14 --c[&amp;UndeadType]|Zombie:&amp;CON;16|Skeleton:&amp;CON;15 --c[&amp;UndeadType]|Zombie:&amp;INT;3|Skeleton:&amp;INT;6 --c[&amp;UndeadType]|Zombie:&amp;WIS;6|Skeleton:&amp;WIS;8 --c[&amp;UndeadType]|Zombie:&amp;CHA;5|Skeleton:&amp;CHA;5 --c[&amp;UndeadType]|Zombie:&amp;Speed;20 ft.|Skeleton:&amp;Speed;30 ft. --c[&amp;UndeadType]|Zombie:&amp;PP;8|Skeleton:&amp;PP;9 --c[&amp;UndeadType]|Zombie:&amp;Vuln;|Skeleton:&amp;Vuln;bludgeoning --c[&amp;UndeadType]|Zombie:&amp;ConImm;poisoned|Skeleton:&amp;ConImm;exhaustion, poisoned --c[&amp;UndeadType]|Zombie:&amp;WisSave;++0|Skeleton:&amp;WisSave; --!a:[&amp;AnimateDead]|!npc_name:[&amp;UndeadType]|!npc_type:[&amp;Size]|!npc_ac:[&amp;UndeadAC]|!npc_actype:[&amp;ACType]|!hp:[&amp;hplvl]|!hp^:[&amp;hplvl]|!npc_hpformula:[&amp;hpformula]|!strength_base:[&amp;STR]|!dexterity_base:[&amp;DEX]|!constitution_base:[&amp;CON]|!intelligence_base:[&amp;INT]|!wisdom_base:[&amp;WIS]|!charisma_base:[&amp;CHA]|!npc_speed:[&amp;Speed]|!npc_challenge:1/4|!npc_xp:50|!npc_senses:Darkvision 60 ft., Passive Perception [&amp;PP]|!npc_languages:understands all languages it spoke in life but can't speak|!npc_immunities:poison|!npc_condition_immunities:[&amp;ConImm]|!npc_vulnerabilities:[&amp;Vuln]|!npc_wis_save_base:[&amp;WisSave] --Rfirst|[&amp;AnimateDead];repeating_npcaction --?"[&amp;UndeadType]" -inc "Zombie"|[ --!a:[&amp;AnimateDead]|[*R&gt;name]:Slam|[*R&gt;attack_flag]:on|[*R&gt;attack_type]:Melee|[*R&gt;attack_target]:one target|[R&gt;attack_range]:5 ft.|[*R&gt;attack_tohit]:3|[*R&gt;attack_damage]:1d6 + 1|[*R&gt;attack_damagetype]:bludgeoning|[*R&gt;attack_onhit]:1d6 + 1 --]|[ --!a:[&amp;AnimateDead]|[*R&gt;name]:Shortsword|[*R&gt;attack_flag]:on|[*R&gt;attack_type]:Melee|[*R&gt;attack_target]:one target|[R&gt;attack_range]:5 ft.|[*R&gt;attack_tohit]:4|[*R&gt;attack_damage]:1d6 + 2|[*R&gt;attack_damagetype]:piercing|[*R&gt;attack_onhit]:1d6 + 2 --]| --Rnext| --?"[&amp;UndeadType]" -inc "Zombie"|[ --!a:[&amp;AnimateDead]|[*R&gt;name]:|[*R&gt;attack_flag]:off|[*R&gt;attack_type]:|[*R&gt;attack_target]:|[R&gt;attack_range]:|[*R&gt;attack_tohit]:|[*R&gt;attack_damage]:|[*R&gt;attack_damagetype]:|[*R&gt;attack_tohitrange]:|[*R&gt;attack_onhit]: --]|[ --!a:[&amp;AnimateDead]|[*R&gt;name]:Shortbow|[*R&gt;attack_flag]:on|[*R&gt;attack_type]:Ranged|[*R&gt;attack_target]:one target|[R&gt;attack_range]:80/320 ft.|[*R&gt;attack_tohit]:4|[*R&gt;attack_damage]:1d6 + 2|[*R&gt;attack_damagetype]:piercing|[*R&gt;attack_tohitrange]:|[*R&gt;attack_onhit]:1d6 + 2 --]| --Rfirst|[&amp;AnimateDead];repeating_npctrait --?"[&amp;UndeadType]" -inc "Zombie"|[ --!a:[&amp;AnimateDead]|[*R&gt;name]:Undead Fortitude|[*R&gt;description]:If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. --]|[ --!a:[&amp;AnimateDead]|[*R&gt;name]:|[*R&gt;description]: --]| --a|[&amp;SoundEffectTrack] --@forselected|Spawn _name|AnimateDead _offset|1,0 _side|[&amp;Type] _qty|[$HowManyDead] _placement|surround _size|1 _expand|20,20 _tokenProps|has_night_vision:1,night_vision_distance:60,night_vision_effect:Nocturnal --+|[b][c][*S:character_name] Summoned a [&amp;UndeadType].[/c][/b] --+|[c][b]Level [$SlotLevel] Slots Left: [$SlotsLeft][/b][/c] --X| --:NoCharacter| --+|[b]Please make sure to create an NPC character named AnimateDead, then rerun the script.[/b] --X| }}