<a href="https://app.roll20.net/lfg/listing/385937/the-dying-earth-scintillating-stories-of-slyness-and-sorcery-dcc-adventure-path-beginner-friendly" rel="nofollow">https://app.roll20.net/lfg/listing/385937/the-dying-earth-scintillating-stories-of-slyness-and-sorcery-dcc-adventure-path-beginner-friendly</a> &nbsp;Come explore a world under the light of a flickering sun. Where societies dance in the shadows of towering ruins. Where the mad and the desperate turn to dark powers and charlatans; to find salvation where there is none. Where corrupted creatures creep and stalk, where the academic triumphs of humanity are regarded as the most arcane of secrets. Where Magicians in their luxurious manses, wile away the scant time remaining, studying magical formulae, weaving life, and plotting against their peers. This is the Dying Earth. If you wish to explore a world of dark whimsy and fantastical future, look no further. In this game you will take the role of Magicians, Witches, Vat Things and Way Farers, bound together by fate and pragmatism. Explore the ruins of the Dying Earth, dredging up wealth and knowledge untold. Create your own spells, bind monsters of yore, seek passage to the Overworlds or bend the Earth to your Will; the choice is yours in this fantastical journey at the End of Time! This campaign will take the characters on a tour through the Dying Earth primarily through an Adventure Path set out using the Dying Earth modules. However, as the players interact with the world and it’s people, the opportunity to branch out farther will increase. This allows players to either stick with the Adventure path, or strike out on their own and see what consequences, or rewards, emerge from their tomfoolery.&nbsp; The adventure should take the characters from level 0 to level 6 or 7 Players should come a good attitude and a good grasp of the DCC rules. If one is new or does not have the rule book, I will be happy to provide them upon acceptance into the game. This goes doubly for the Dying Earth supplement as I will provide the Player Libram for full rules and character options. Players are currently at level 3! Our current adventure is Magnificent Machinations at the Grand Exposition. Our protagonists seek the Crystal of Ciz deep within Manse Ashtark. Bloodied after encountering feral Vat Things and barely escaping with their lives, they have discovered they are in fact trapped! With no other choice they press further into the dusty death trap.&nbsp; This game will require payment to the Game Master at a rate of $17 per session via Startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.