
<a href="https://github.com/esampson/AMP" rel="nofollow">https://github.com/esampson/AMP</a> Just a related pair of commands. The first command creates a character object associated with a piece of artwork that contains data about all other objects on the current map and their position relative to a base object. The second command will reproduce those objects relative to a new base object which enables a GM to do things such as create a bunch of character objects for various buildings. When they want to create a new village map they can drop a graphic representing the original base object, rescale it, move it, and rotate it, and then run the second script. Very useful to prevent GMs from having to redraw lines on the dynamic lighting layer, place tokens that represent individual pieces of furniture that might get moved about, etc.Instructions are located in the github repository. I'm sure there are plenty of bugs in it that need shooting and there's a lot of cleanup to be done, so please bear with me and let me know about any troubles you have. <a href="https://gist.github.com/esampson/9efc0a1f54c6257c7524#0.5.3" rel="nofollow">https://gist.github.com/esampson/9efc0a1f54c6257c7524#0.5.3</a>