Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFG] [Free (or Paid)] [PF1e] - SEEKING GM for Super OP game with Gestalt rules and 50 or 110 in all stats(Dex, Con, Wis, etc) - SP or multiple people.

This has been a dream of mine for many years. I have RUN several games like this in the past, and the players seemed to have enjoyed themselves. Personally i just ran out of steam as a GM and had to stop before i ruined D&D for myself. Been on a hiatus from TTRPGs for a long time, but now I crave rolling dice again, crunching skulls and getting away with the most dumb stuff possible. I'm a guy from Denmark (in Europe), CEST. Not a thick accent. Aside from timezone and my sleep schedule, i got nothing planned, and can basically play any day. I got no job, no hobbies to take most of my time, except the occasional Airsoft day 0-2 times a month. It varies due to weather. While i did post here in the free LFG forums, i'm not against paid games, but hope first session is free at the very least. To make it possibly easy for you, as the GM, we can try one of them adventure campaigns if possible. I want to point out, i'm not much of a "Roll player", more of a "roleplayer" and i'm also not much of a murderhobo. I never found being a "troll/griefer" (aka: Murderhobo) to be a fun playstyle. But playing as a fool or idiot on the other hand is common place. I treat D&D as what it is: A sandbox. And all your castles and dragoons are MY toys to love and/or break.
I would be interested in this game as well! 
So we are two players already, great, now we just need a GM willing to run this kind of madness for several sessions. James Bard said: I would be interested in this game as well!  James Bard, where ya from?
I am still looking for a GM willing to run such a game.
USA  Eastern Timezone but would make every effort to find a time that works for everyone for this sort of game! 
James Bard said: USA  Eastern Timezone but would make every effort to find a time that works for everyone for this sort of game!  Same - It would be an interesting experience for sure. I hope you are familiar with Gestalting, or else you can read about them HERE Any plans / ideas of what you might wish to play if you get the opportunity? I'd love to mock around with one of these 3: Monk/Psion(Vitalist) - "Healing abilities are not from my god, but my evil heart. Now stop getting more booboos!" :D Or a Rogue/Wizard - "Garrett the taffing master thief? HA! He is gonna be envious of me!" Or a Half-giant Soulknife(Twohanded soul blade)/Babarian - "Can't take me blade you dumb fool, See?"
Saw your post and would be really interested in playing if there is an open slot
1727719815

Edited 1727719946
Well that is 3 players now! I would be interested in a Swashbuckler Rogue - Wizard Bladesinger - I feel there is good synergy there. Basically like a Bard on Steroids. Depending on whether the DM is flexible on some healing homebrew I could potentially go Light Cleric - Ranger Gloomstalker for a DPS - Healing focus - but those are just preliminary thoughts.  I find the healing even in 2024 rules pales in comparison to what is actually needed in most high level games. Wizards routinely using wish spells to full heal the party and such.  So unless there is some understanding at the outset I have no desire to play a cleric-hybrid that will be out healed by a Wizard.  I have not played in a Gestalt game but play in 2 Epic Games with a high degree of homebrew and DM a few high level non epic games so the ruleset with some clarification at session zero I don't think will be much of an issue.  Hoping we find a dm lol!   
Ash_qd said: Saw your post and would be really interested in playing if there is an open slot Welcome to the potential future madness that is an OVERLY OP Gestalt game that may or may not happen. This game certainly is going to be so OP on the players behalf that it's possibly going to be fun. It's certainly a game that is truly focused around Chaos, 'Rule of cool' and and a bunch of fcukery of highest degree. I don't know what class i wish to play, and have been utterly laser focused on getting a few Airsoft things and some things from ETSY. But now that all i gotta do is wait for them to arrive, I can finally sit down and focus on some Character ideas that should in theory be very fun. Can i just mention, lads, that getting 50-110 in every stat (Str, Dex, etc..) you will have to forgo armor nearly completely, right? The penalty for wearing armor is going to be SUPER high, unless some kind of homebrew saves us. Meaning that Touching is going to be a very big bane of ours. Sure our general AC is high. like 20-50 points of AC, but our touch AC is still only like 10 or 12.... UNLESS (as far as i remember) you are a Monk who benefits from the Wisdom modifier. Hit points is gonna hurt the first 3-5 levels, but then again, If we just get 50 in every stat, that is still +20-50 HP +HD per level. You might ask why, - I'll tell you why; WE may be level 1.5 PER level + the insane stats. Making us maybe a CR of around 3 per level X players. But we are more fragile against even a basic CR 2-3 monster because we are still levels ones, and our hit-pools are LOW. But come around level 5+ and our Hit pools are gonna burst. A barbarian's Rage ability is going to make this madness worse too. D&D 3e to D&D3.5e/PF1e's rules is whacky as shiiit. And in a game like this. Sure we can get away with a helleva lot of stuff now. Another fun example of OP-ness: 50-110 Stat point in, say DEX, means Stealth can pull off 20+dice DCs like it's nothing! Oh, is that a locked door? Let me just suck on my pinkie and give it the good old wet-finger-in-ear routine and get us through it. Wait, this is a trap? I thought this was build by chiropractors. Well, okay then. At least is solved the kink i had in my neck. Tosses a rotten tomato at a guard then holds a partially broken laddle up infront of face as if to hide behind it. It works. "Must have been the wind." Puts a kitten, random assortment of leaves from the park, and some unknown refuse together in a pot. Oddly enough, Kittien is safe and we now have a health potion of mad strength. Tosses away the liquid, the alchemist just wanted to give the kitten a nice Earthy bath. Kitten seems okay with this. The grand slayer red dragon of Ta'ule descends upon the town. But instead of starting to breath fire, the druid just told the dragon sit down and shut up! And none of the "heroes" are not even level 5 yet.
Yeah I thought about that I think if we cap stats at 30 it will make it easier for the DM - if we can find one the math is easier as its a straight +10 - We can still basically do anything we want but the numbers do not need to go as crazy in terms of mob hp to balance encounters. In my case a rogue Bladesinger with 30 across the board would end up with 23 base ac (Mage Armor) possibly another 10 when Bladesong is up (33) + another 2 from Shield of Faith (35) in combat so while very high at level 1 not beyond the ability of creatures to hit say with a +20 of their own.  Balancing will be a real pain for the DM so I am not super hopeful lol Need to find a DM that also happens to be a math nerd of the highest order. 
It's probably worth pointing out that, no GM in their right mind will go through the effort to make a game for these kinds of characters. If that's what you guys want to do, just make up your OP characters and take turns running it for yourself.
DM Old Buddy Old Pal said: It's probably worth pointing out that, no GM in their right mind will go through the effort to make a game for these kinds of characters. If that's what you guys want to do, just make up your OP characters and take turns running it for yourself. One can always dream. And so i'll keep dreamin.
As much as I would like to say that it's a good idea. I have to say no as well. I am big on PF1 DMing(As I had multiple games in past). But as my fellow DM Old Pal said. There is basically zero chance any DM will take you up on your idea. As Superman once said to Darkseid, before reshaping his face into a bizarre fresco: "Me? I have a different problem. I live in a world made out of cardboard, constantly worrying about not breaking something, someone." And this massive self control is what makes him a hero, not because he is super, but because he is able to control himself. You on the other hand obviously do not plan to do such, which makes you, in the eyes of everyone else living in the world, evil. As you do not care what you break or whom you break. No DM will participate in a game where there is no challenge that can be presented to players. Yes I can think of at least 3 different ways to make you completely useless through monsters, but that's not challenging. That is just targeting your limitations. So as Pal said, why not try to make a few oneshots for each other, rotate GMs and see how it goes. Or and this is probably gonna be quite controversial: Buy PC Pathfinder/Wrath of the Righteous, save, edit your characters to your desired levels and have a go at it. But all in all. I still wish you best of luck in finding a DM that will run this. Sincerely, Avarita.
1728188477

Edited 1728189086
Wow - Nuts I give my players in all high level games significant homebrew items that add layers of complexity and skill sets via items - IE a fighter that can uncanny dodge number of times per day up to proficiency at level 18 .. an echo ability where anything a caster does they can do again as a bonus action next round at 25% efficacy ... wizards that get extra d10's on cantrips or a specific elemental damage.... sorcerers where twin spell means they can concentrate on 2 totally different spells ... I give players whatever they want ... then balance around that.  Its not complicated - if a player wants to feel good and have 200 (relative hp or dps per round) balance around mobs that have 800hp and dps of  50 hp per round the fight will resolve in 4 rounds with a real chance of a TPK .... then we move on with the story its all algebra and psychology.  Give the players what they want - then make it just enough to not break your encounter and scare the pants off them with the real possibility of a TPK. In the context of a great story and a fun tactical fight.  Its easy - but for many of us that run these games its hard to find games where there is a DM that is open to the level of creativity we enjoy as a player and DM.  The beauty of D&D is that you have the rules .... then you have the creativity to write your own story and interpret the rules as you see fit so yes everyone gets to be a super hero or super villain ... isn't it all about having fun? 
I personally doubt this would be a game lasting more then 3 sessions, depending on story presented. But i'll dream on. I have run games like this myself, where players had fun. So i don't know what you two GMs are on about. It isn't 'just doable', it's 'VERY doable', I have done it. and it worked. It becomes less about Dice rolling and math, and more about just the RP overall. Because not much gets in the way of the players. And yes, it's fun to try "exploit" the weaknesses of players, and see them try to 'plug' said holes/weaknesses over the course of the game. As someone experienced running OP games like these, i recommend you NEVER get too attached the world or the characters. Running OP games is not hard. Sure it's a challenge, but not hard. It's more about just giving them the keys to the city, provide the world, and sit back and let THEM shape the world instead of some story you might be running of off. The most important skills to have as a GM for games like this is the ability to improvise a world on the fly. Improvise a story on the fly. Follow the flow, and work with what the actions are of the players. Not a lot of GMs seems able to do this. They need a framework. But i'm tired of having to RUN OP games. I'd like to be IN one, not BE one :D I'm not a murderhobo - BORING AF to play as them imo. I could truly bash a lot of GMs for the lack of skills when it comes to dealing with OP players. Maybe that is why we don't see a lot of 18+ level campaigns because GMs don't know how to deal with players that powerful. And YET... We got several books filled to their brim with rules/guidelines explaining how to deal with these kinds of OP players, and very few GMs have never bothered to read said rules. Because why should they? Not like they would ever run OP games... Oh wait... If you feel like i'm calling you out? Just go read the books. Starting at D&D3.0e. Epic level handbook and Deities and Demigods books are super good places to start. PLENTY of great ways to deal with players that suddenly gets powerful. Unearthed Arcana is also a possible place to learn to deal with OP players. That's where i started. So many great resources out there. And from experience. Few GMs bother reading the material, and ends up not sure how to deal with OP players. Again, i'm not here to RUN a game, i want to PLAY one. And there will eventually be one able and willing. Sorry if i appear a bit toxic here... I don't mean to. At all. It just grinds my gears that it seems to me that people can't even be bothered to read the damn material and then go "Dunno..." I have had loads of fun running these games, because as a GM, i don't need to be careful with my players. I can let loose the most bat sh!t insane crap i can think of, with little fear of TPK in the first 5 minutes of the game. It's a type of freedom as a GM you don't get to enjoy unless you got OP players. It's really fun. Obviously, as far as i have seen. Players have more fun. And i\d love to be the one to deal with what ever comes my way.