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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Triangle of Strife 2 - Sunday Mornings 10 am until 2 pm MT (Canada) Two Seats Open - 8th Level Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 40,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 53 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Triangle of Strife &nbsp;-&nbsp; &nbsp;This game will loosely follow the Kingmaker AP but is set in my homebrew world. The campaign will run from 1st level to 20th and beyond. <a href="https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP" rel="nofollow">https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have occurred in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. <a href="https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2" rel="nofollow">https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and the players pick others. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
What's head cheese? Why do players ask? I had to go look it up and it turns out it's a real thing. Wanted:&nbsp; Tuskgutter Source: &nbsp;Wanted poster at Oleg’s Trading Post Task: &nbsp;All the hunters and trappers have a story about Tuskgutter, each wilder than the last. Whoever manages to kill the ill-tempered beast will get a nice reward from old, retired Vekkel Benzen, who lost his leg to the monster pig a year ago. Importance: &nbsp;The old dire boar has been a threat in the area for years. The main concern of the hunter and trappers is him breeding and creating a litter of offspring. Unknown to the locals, the beast has recently found a mate. Completion: &nbsp;Deliver Tuskgutter’s head to Oleg’s. Reward: &nbsp;Vekkel has promised his masterwork composite longbow (+2 str) and six +1 arrows to whoever can kill Tuskgutter. He also promises to share the head cheese he plans to make out of this trophy.
They mistook Tuskgutter's mate for him but they quickly came to realize their mistake as Tuskgutter came running.
We are back at it tomorrow and I think they'll be going after the legendary dire boar, Tuskgutter.
I made good use of ankhegs this week. Sunday morning game, this one, they had a random encounter with some of them and in the Sunday afternoon game (Edge of Night) they went ankheg hunting.
Svetlana’s Ring Source: &nbsp;Oleg Leveton, at Oleg’s Trading Post. Task: &nbsp;Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful. Importance: &nbsp;While not magical or even worth a fraction of the bounty, the ring was custom-made by Oleg’s grandfather for him to propose to Svetlana. Oleg feels like he’s failed his wife and his grandfather’s memory by not recovering the ring from the bandits. Svetlana downplays its importance to spare him the humiliation of losing it to the bandits but it means more to her than any other possession she’s ever owned. Completion: Track down the ring. The bandits were the last to have it, but they might have lost or sold it already. Reward: Oleg promises 500 gp in trading post credit if his wife’s ring can be recovered. In addition, the players will receive a permanent +5 bonus to charisma checks versus Oleg.
Wanted: Tatzlwyrm Source: &nbsp;Wanted poster at Oleg’s Trading Post Task: &nbsp;The way everyone talks about tatzlwyrms, one might think they’re swarming throughout the hills. This isn’t the case; they’re actually quite rare. A tatzlwyrm head would be a great conversation piece at Oleg’s. He has promised a reward for anyone who can deliver one. Importance: &nbsp;While the insignificant dragons are not a real issue in the area, Oleg thinks having a trophy of this nature would really improve the trading post’s reputation. Completion: &nbsp;Slay a tatzlwyrm and deliver its head. Reward: &nbsp;Oleg will pay 200 gp for a relatively undamaged tatzlwyrm head. He’ll pay 500gp for a relatively undamaged whole body.
Happs quickly made them regret their choice to attack the bandits.
Spring is in the air and all the predators are looking for food.
Gathering fangberries ended up being much more dangerous than they originally anticipated as they were guarded by a pack of Malar Panthers. Gathering Fangberries Source: &nbsp;Crazy old Bokken Task: &nbsp;Bokken’s something of an eccentric, but he sure knows how to make delicious potions. His secret is fangberry juice, but he’s running low. A large thicket of fangberries grows about 55 miles southwest of Oleg’s. Importance: &nbsp;Fangberries are sacred to the church of Malar as they only grow in places where his blood has been spilled. They are very tangy and incredibly intoxicating. Depending on how they are prepared, they can produce various magical effects in potions. Completion: &nbsp;Bring Bokken enough berries to make fangberry juice for seven potions (35 intact berries). You will require a container to place them in and they will only keep for a couple of days after being harvested. Once they turn, they are useless to Bokken but retain their potency for a few more days. Reward: Bokken gives the PCs a fusion potion (Cure Light Wounds and Bear’s Endurance), plus he will give them a 25% discount on all potions for a month.
Ottwarslyndanox has long been at odds with a small community of orcs that live within the confines of the forest that she considers her property. In her younger years, Ottwarslyndanox made direct raids on the settlement, but she was soundly repulsed each time. Now, though she is a &nbsp; much greater force to be reckoned with, she approaches her foes with more caution. She has learned not to expose herself to attack unless she is certain that she has the advantage over her foes. She has successfully driven the tribe of hill giants from her forest. A rare accomplishment for green dragons. Fortunately, for her, she managed to turn the orcs against the giants which thinned both groups and she managed to pick off a couple of the hill giant hunters in surprise solo combats. When the orcs attacked the giants, one night, she made her move. Under the cover of night, she managed to kill the last adult male hill giant while the orcs slaughtered the women and children. Both groups took huge losses that night and she thought she had won but within a decade the orcs had multiplied enough to come out of their caves and threaten her again. About two years ago she managed to kill the orc witch who had kept her at bay for years but before she could deal a killer blow to the settlement, a new faction moved in and drove her back. These branded orcs are stronger and even when she thinks she’s killed them, they continue to fight. Ottwarslyndanox has respect for spellcasters and magic in general, and she looks forward to the day she can cast much more powerful spells herself. She is always on the lookout for magic items that might give her an advantage, and she does nearly anything (short of parting with treasure) to acquire a new one.
Temple of the Lost Unicorn Source: &nbsp;Jhod Kavken, at Oleg’s Trading Post. Task: &nbsp;Jhod asks the PCs to seek out a lost temple of Mielikki somewhere to the south. He warns them that a large bear seems to be guarding the site and that something isn’t quite “right” about the bear. He won’t reveal the fact that he had a vision of the temple without the PCs making a DC22 Diplomacy check to make him more trusting. Completion: &nbsp;If the PCs discover the temple’s site, Jhod implores them to return, and put the tortured bear to rest. After that is completed, escort him to the temple. To complete this quest, Jhod, or a PC worshiper of Mielikki must restore the temple to functionality. Reward: &nbsp;Jhod agrees to provide all of his spellcasting for free to the PCs for life (except expensive material components, which the PCs must still supply).