This game will require payment to the Game Master at a rate of 14€ through Paypal or Wise in advance of each session. Link to Listing
Currently have 1 spot open for this campaign This
campaign is currently running weekly with 5 players, we have recently
completed the second campaign and the party is about to embark on their
next adventure, we are therefore looking for a 6th person to join our
great group. We have been playing weekly without interrupts for 89
sessions.
About the Adventure:
After the goblin wars 4 years prior, the people of the Elsir Vale are
still rebuilding, and things are looking well. Lord Kerdan Jarmaath has
since the wars been crowned ruler of The Vale and has recently sent an
invite to former heroes of the goblin wars, to help him with a rising
problem in the east of the vale. The eastern towns of the vale are being
raided by an unknown enemy, leaving behind belongings, and only
mindlessly killing the locals. Lord Kerdan wishes the former trusted
heroes of the vale to go investigate what’s attacking the eastern towns.
The game will see the party be faced against some of the most iconic
enemies in DnD, dealing with mighty gods and hordes of undead trying to
break into the material plane, it is up to our heroes to figure out how
to save the Vale and the world at large. This campaign will reward
exploration greatly, and there's no single way to solve an encounter,
this higher-level campaign will highly depend on creativity and tactical
thinking to overcome problems. The party is currently level 12,
and you would join the group at this level. I would work well with you
to create and weave your character into the world in some way and have
you as smoothly as possible be introduced.
This campaign as a whole:
The game will be set in the forgotten realms setting, however, I use
the setting as a framework from which there might be slight differences.
I view this as 'our' Forgotten Realms. These stories are
designed as the classic good vs evil medieval high fantasy story, where
the players are all part of a grander scheme of things going on in the
world. I would as such work diligently with you to weave your character
into the story in a satisfying way so that you have a sense of stake in
the world. The campaigns and stories I run are well suited for
people completely new to D&D, I have had great success in the past
introducing new players to D&D. The campaigns are also well suited
to veterans that are looking for a stable group to play with weekly, I
pride myself on the stability and consistency of my groups which never
misses a session, and you can rely on a weekly consistency.
About the DM
Hello! I am a 31-year-old Dane, who loves all things fantasy
(especially Tolkien). In the last few years, I have completely fallen
for D&D, ever since I saw the very first session of Critical Role, I
have since then started running my own games. I enjoy running games and
creating a fun experience for my players. I endeavour to create the
best experience for all my players and to deliver a great engrossing
story for them to explore. I take great inspiration from Matt Colville
and I like to run my games and campaigns by the rule of cool, if you
have something you would like to do, then we’ll make it work (within
reason of cause) I currently run multiple groups a week with
over 6000 hours logged on Roll20 I would consider myself a professional
DM. I am very thankful that I’m able to supplement my student income by
doing something that brings happiness to others. The current groups I
got running have each been going on for well over 4 years now, so I’m
very familiar with running long games, where you can really get a chance
to dive down into the world with your characters.
How I run the game
I employ professional made battle maps, area maps and other
supporting art, so there will always be something for your eye to
explore while the game is on. I use plenty of ambience and thematical
music throughout the session to improve the feel and bring you into the
story. I use hand-outs for magical items, found lore, notes and
other items found during the game, many of these custom-made for the
group. Even though this is a premade adventure then I only use
it as a framework from which I add a lot of my own spin to the story,
and flesh out many areas in greater detail, so every place and every
person you encounter will feel like a living person in the world. Even
if you know the adventure at hand, then you can expect many hidden plots
and expansive elements added to the story.
The aim of the game is for all involved to have fun. This never comes
at the expense of someone else’s, so my main focus point when running
the game will always be to ensure everyone leaves at the end of a
session feeling satisfied. I usually communicate with players between
sessions, to judge the feeling for the campaign, and to gather feedback
etc. I pride myself on my commitment to your game and group, and the
stability at which my games are run. I try to keep combat running fast
and smooth bringing a lot of energy to the game.
What players to expect
You should expect players of the same calibre and frame of mind as
yourself, as I aim to get a group with the same ideals and wants from
the campaign. So there will be a bit of an interview process to
guarantee the best player chemistry. I have had great success in the
past doing this and managed to get good group chemistries, as can be
seen with my current groups running uninterrupted for over a year now.
Quick details
Schedule: Weekly, Wednesdays (Final time is to be decided, but will start between 18:00 and 20:00 GMT+1) Game Length: 3 hours per session. Starting Level: 12 Finishing Level: 18 Maximum Group Size: 6 players We will use roll20 to play on Discord server for you players as a group and connection in and out of the game Voice only required
About the price
Session 0 and session 1 will be free, to allow you as a player to get a feel for how I DM and run the game.
Why pay?
Running a game takes a lot of planning and out of session effort; I
also invest a lot of what I might earn back into the campaigns, buying
professional maps, and images, Roll20 subscription etc.
Paying also ensures that you will be in for quality and that I will never cancel a session.
In my experience with paid games players are also more invested and
this allows for greater gameplay experience, more stability, and
all-around a higher quality experience.
Payment
Payment will be made through Paypal or Wise. Whichever service you
find easiest, Wise has much better transfer fees and currency exchange,
so I would suggest using this one. You can pay weekly or pay monthly.
(All my players prefer the latter, as it’s easier to keep track of)
If you should be unable to attend a session then you still have to pay
for said session. You’re buying into the “spot” in the campaign. This I
believe ensures the highest level of attendance and commitment from the
other players as well, increasing the enjoyment of the game. If I
should cancel a session for any reason, then your payment will just
carry over to the next session, so far in my 4 years of running paid
games I have had to cancel only twice so you can expect a game every
week.
Character creation
Ability scores: For this campaign, we will use 27 Point buy (I allow for stats to be generated between 6 and 16, before racial modifiers)
If you’re a completely new player and not sure about making a
character then I have a few premade characters that would weave into the
story in different ways, this can be explored if you want to use them,
or maybe take inspiration from their backstories to make something of
your own.
I like to work player characters into the story in some way, down the
road or right from the start. So when creating your character I like to
be involved and work with you to make your dreams and the story you
wish to explore reality. I would recommend that if you have a
character in mind, it would be beneficial to create the character to fit
the world, rather than expecting the world to fit your character.
Further details about character creation will be discussed prior to the game.
Homebrew rules
Potions: Using a Potion (of any kind) on yourself is a bonus action, whereas using it on others is an action.
Health: You will roll for Hit Points upon levelling, however, if you roll below the average, you may take the average instead. "your rolling to try and get above the average"
Death Save: Death Saves will be rolled by the unconscious player and
shared only with the DM. This is to avoid metagame knowledge and
introduce a sense of urgency when someone goes down.
Being knocked unconscious: First time in combat is the normal rules,
2nd time you're knocked unconscious on the same day, you will take a
point of exhaustion, 3rd time another point and so on. This is an
attempt to portray the stress that is put upon the character's body
through the traumas of being knocked out.
Flanking: Flanking will not give advantage on attacks but instead be
a +2 to your attack roll, you will get a +1 if you're not directly
opposite your ally, opening up a larger flanking angle. This rule also
applies to enemies.
Other house rules will be discussed as the game goes on and when they become relevant. I use a homebrewed version of falling rules, making falling a lot
more deadly, no longer can a raging barbarian jump off a 1000ft cliff
and survive the fall.
General rules of conduct
Please try to design a character that will be able to work as a team and function with the rest of the party.
Be nice and accepting: If a player is abusive or
discriminatory towards another player or myself, they will be promptly
removed from the game. This is to ensure everyone plays in a fun and
safe environment. There is a zero-tolerance policy for this kind of
behaviour.
The game is about having fun if you feel you’re not having as much
as you would want, talk to me and we might be able to change things for
the better. I make a big point out of talking to my players between
sessions and adjusting the game according to the feedback.
Please respect your fellow players and your DM. I would ask that
everyone acts friendly towards one another and give others an equal
chance to share the spotlight.
No one's fun comes at the expense of someone else's.
Application
If you’re interested in joining then please go ahead and fill out the
form below, and reply to this thread with as much detail as you can to
give me a good first-hand impression. From your application, I pick
those that would most fit the group and go onto further interviews with
you on discord.
I hope to hear from anyone interested!
Application Template
Name (Real or what you prefer to be called by):
Age:
Pronoun:
The country you’re from:
Time zone you're currently in:
What kind of story/game are you after?:
What will you bring to the group?:
What would your ideal group look like? (what kind of people would you usually get along with?):
What experience have you got with DnD, 5e, Roll20, and RP in general?
Played any premade campaigns before? if so which ones?
Which starting time would work best for you?:
Anything else?:
Questions for me?: