When assigning a status symbol to a token, it would be nice to be able to name that symbol (poison, slowed, etc) AND add a count down counter along with it, that drops in value at the end of each round (or turn) depending upon how it is set, then disappear after it reaches zero. Maybe even link the effect to an attribute on a character sheet that increases/reduces movement rates, or even disables the character from moving or taking a turn at all depending upon the effect applied. Having other alternate tokens during the effect would be nice too. If a player is in gaseous form, their token may change into a cloud....all driven by the counter, then it would revert back to their normal token. ;)