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LFP – 5e – Ravenloft - Chilling Tales in the Domains of Dread – Sundays 2pm Eastern - New players welcome!

1729389587

Edited 1729389998
Night is falling. The Mists are rising. Embrace the Darkness. A World of gothic adventure. A world with Long nights full of terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. Discover the mysteries and terrors of the Domains of Dread, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Journey beyond the borders of Barovia and experience the fear horror and madness of the domains and darklords of this mist shrouded land. Embark on a sandbox campaign where the choices you make determine the fate of the story and write your own legend in this haunted land. This campaign will adventure across the Domains of Dread from levels 1 to 20. About me: I can be reached at Discord: shadowedEchoes Here is a TL:DR I have been running and playing TTRPGs since the early 90s. I have run every version of D&amp;D from original Second Edition onwards, along with scores of other TTRPGs. I ran a liveplay show on Twitch and YouTube that put out shows daily for 3 years. I have run professional games for Onyx Path Publishing. Free League, several Indy publishers, and at Dragon Con. I have written professionally for Mage the Ascension 20th&nbsp;Anniversary edition and the They Came From series of TTRPGs. I have also written for several games on Storyteller’s Vault and DMs Guild. My tables are open to everyone and are all inclusive. All experiences levels of any game are welcome. Safety tools are always used and the story always comes before the dice. What you can expect: I run sandbox games that revolve around the players. Session 0 or your first session if you join an ongoing campaign is always free. How to join an awesome story: Here are the most basic requirements: You are 18 or over unless specifically stated otherwise elsewhere in the post. You are ok with 3 to 4 hour session lengths that meet once a week. You are ok with games that use safety tools including red and yellow lines. You have a decent microphone.&nbsp; You have a Roll20 account. You have a Discord account. Ready to go?? Message me and let's make it happen! $15 per session per player Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Roll20 Link:&nbsp; <a href="https://app.roll20.net/lfg/listing/411518/chilling-adventures-in-ravenloft" rel="nofollow">https://app.roll20.net/lfg/listing/411518/chilling-adventures-in-ravenloft</a> Link to game:&nbsp; <a href="https://startplaying.games/adventure/cm2behnc30046rfx2dsh91688" rel="nofollow">https://startplaying.games/adventure/cm2behnc30046rfx2dsh91688</a> I hope to see you in game!
Join us and sail the Sea of Sorrows with ghostly pirates, or explore the far away domain of Sri Raji and it's devious illusions. Journey to Lamordia, land of science and progress, where sometimes the obsessed bring life to the monstrous. Perhaps you will visit a piece of Dragonlance, and explore an ancient castle haunted by a cursed death knight. You may find yourself far to the north in the broken land of Darkon, and help it's people in their endless war against the living dead. All these and more await!
Only three more players needed!&nbsp; Our story will begin in spirit haunted Mordentshire with its rolling hills, moors where howls echo, and colorful heaths that hide the dead and the secrets buried with them. In the town of Mordentshire, home to the Lamplighters investigation agency and the Purehearts of the Church of Ezra, the restless dead waiting just outside the walls of the city, our first chilling tale will begin...
Only one more player needed to get started! 2 seats left to fill the game! Join us and get custom art for your character!
We've got 3 seats filled and only two are left! We will be starting in a week so come grab your seat now! Here are some of the places you will explore: Mordent Filled with haunted moors, crumbling estates and ancient forests, Mordentish people are practical. They are aware of the supernatural and the restless dead, going so far as to write scholarly monographs and treatises on the subject. They seek solace in the teachings of the Church of Ezra. They are a well read and cultured people. Mordentshire is the largest city, situated at Arden Bay on the Sea of Sorrows. Sithicus An idyllic land stuck in the past, Sithicus is known for its chivalric culture in which adherence to a code of conduct is more important than reason. The crumbling, vine covered ruins of keeps and castles dot the landscape. Sithicans play courtly games while their society decays. Petty lords play at tourneys and jousting. Knights errant roam the countryside, confronting brigands and hoping to avoid being ensorcelled by the sylvan creatures who haunt the wood. Darkon A large and diverse land, Darkonians are proud of their domain and their wizard-king Azalin Rex. Darkonians also share a cultural fear of the undead, as it is prophecies that the dead shall rise and claim Darkon from the living. These are only a few of the domains your characters will explore.
2 seats left and only 1 needed to start Nov 3rd!&nbsp; Lamordia Known for its harsh winters, for much of the year sleighs and snowshoes are preferred mode of travel. Lamordians are rational folk who reject superstition, faith and magic. Rather, Lamordians embrace science Lamordia is home to an academy of sciences and its two cities, Ludendorf and Neufurchtenburg are centers of scientific thought. Lamordians push the boundaries of medicine and science. Tepest Red headed and hearty, Tepestani enjoy singing, dancing and drinking. They are constantly vigilant against the kindly ones that stalk the forests and other fey that may stray from the Shadow Rift. Tepest has a tradition of hedge magic, though some whisper of darker witchcraft.
1 seat left, and we start in less than a week!
Come grab the last seat before it's gone!
The picturesque fishing village of Mordentshire-by-the-Sea sits in the cradle of the Arden Bay, in the northwest corner of the land of Mordent. It was established primarily by the wealth of the Godefroy, Renier, and Weathermay families. Lord Byron Weathermay, the current patriarch of the Weathermay family, presides over Mordentshire-by-the-Sea from their ancestral home of Heather House. While the townsfolk of Mordentshire-by-the-Sea certainly seem to experience the memory-altering effect known as the gloom, similar to the people of nearby Barovia,&nbsp;an even stranger phenomenon hangs over the town. Much is not as it appears to be in this sleepy little village. There is a sense of tension and unrest about Mordentshire, the townsfolk are both superstitious and fearful. Rumor spreads like wildfire and omens are seen in all manner of things. You know the following lore about Mordentshire-by-the-Sea: The land of Mordent was settled primarily by ten families. Mordentshire itself was founded by the Godefroy, Renier, and Weathermay families. Many of these ten families have died off. The Renier family moved to&nbsp; Blackburn's Crossing &nbsp;shortly after its founding. The last of the Godefroy family, Lord Wilfred, died in a tragedy a long time ago. The house on Gryphon Hill has been abandoned ever since. Only a few years ago, Lord Byron Weathermay's oldest daughter, Estelle, threw herself out of the window of Gryphon House. He is understandably very protective of Virginia, his only living child. Grab the last seat now and join us in this haunted land this coming Sunday!
There is now one seat available in my second Ravenloft game!&nbsp; Two games, two different stories. Pick the time slot that works best for you! Sundays 2pm Eastern Sundays 11:55pm Eastern (Midnight, but this removes confusion of which day it is).&nbsp; One seat available in each game! Join as soon as this weekend if you wish!
Situated in the domain of Mordent, the village of Ravenswick is a small mining town in the northeast of the domain, n estled in the shadow of the ancient Ravenswick Manor, which was a once thriving hub under the rule of the respected Ravenswick family. Their prosperous mining operations have, however, fallen on desperate times, rumored to be cursed due to the sins of the lord of the manor. Join our party Sunday night to explore the secrets of Ravenswick Manor! Or join at 2pm on Sunday afternoons, and decide where your destiny will take you with the rest of the party. Perhaps into the Sea of Sorrows. Perhaps hunting monsters with the famed hunter Van Richten. Perhaps another path entirely... Sundays at 2pm Eastern&nbsp; Sundays at 11:55pm Eastern (Midnight)
1 seat remains in our Sunday 2pm game! The cursed Ravenswick manor haunting will soon be solved by our fearless monster hunters. Join us in time to embark on their next exciting and dreadful tale!
After having met the famed monster hunter Rudolph van Richten and agreeing to work with him investigating the supernatural and destroying monsters, they are given their first assignment. Discover the truth behind rumors that Ravenswick village has become cursed after the tragic death of Lord Ravenswick's daughter. The mine has shut down, and the family have sealed themselves in their ancestral home. The party investigates the family, and makes the trip to the village. Upon arriving, they immediately can tell all is not right. After an eerie walk through the village and a disconcerting conversation with the only villager willing to speak with them, they make their way to the manor high on a cliff. The grounds deliver ominous warnings, and once inside they discover that the lord of the manor and his family have been cursed with undeath. After narrowly escaping, the party makes their way deeper into the manor, to uncover it's secrets and find a way to defeat the revenant Lord Ravenswick... Join us Sunday and help complete this tale, and all those that follow!
Sign up today and join in time for the first story this Sunday!