Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standardcontextual;} A change in schedules has opened a seat in this campaign. Currently at 5 th level, the party consists of a Gnome Way of the Astral Self Monk, a Wood Elf Circle of Stars Druid, a Dragonborn Order of Scribes Wizard/Tempest Cleric, and a Bugbear Oath of Conquest Paladin. &nbsp; There is unrest across the continent. Goblins raid trade routes, several factions struggle for control of the underbelly of society, and someone is gathering artifacts of power for an unknown purpose. Cultists have been manipulating actions of the factions of thieves to further their own end. Their actions are causing unrest in several cities and stressing the limits of the local militias to maintain control. You can join a now seasoned group of adventurers searching to stop actions against the peoples of Tal’Dorei. &nbsp; During this campaign you will: · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Have a chance to interact with dozens of important NPCs across Exandria. · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; What is causing general unrest across the center of Tal’Dorei · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Navigate through the factions of the underbelly of society to determine who can be trusted, and who not to trust. · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Explore the Tal’Dorei and across the continents to find the source of activity against the peoples and leaders of the civilized regions. · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Deal with invading tribes looking for lands of their own . · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Uncover additional plots which threaten the world of Exandria. · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Explore the World of Critical Role to thwart plots which could cause a new cataclysm. &nbsp; Behind the scenes, the Betrayer Gods plot their return to the world, cultists seek to bring back darker powers lost for millennia, and power factions aim to overthrow the ruling classes. Currently, they are hot on the trail of a group of cultists who have stolen a dangerous artifact. How the characters interact with the residents impacts the unfolding of the story as the party tries to figure out who to believe and who can be trusted. Sessions scheduled for every Saturday at 2PM EST &nbsp; The game is played on Roll20 VTT. Voice, text, and discussion over dedicated Discord server The price is $25 for a 3-hour session payable through startplaying.games.com. &nbsp; Game listing on Roll20: <a href="https://app.roll20.net/lfg/listing/391418/exploring-the-world-of-exandria" rel="nofollow">https://app.roll20.net/lfg/listing/391418/exploring-the-world-of-exandria</a> Sign-up Link: <a href="https://startplaying.games/adventure/clrnrbza3000n08l77z0t6vi3" rel="nofollow">https://startplaying.games/adventure/clrnrbza3000n08l77z0t6vi3</a> My Bio and Reviews: <a href="https://startplaying.games/gm/oginme" rel="nofollow">https://startplaying.games/gm/oginme</a> &nbsp; This game will require payment to the Game Master at a rate of $25 per session payable through startplaying.gomes.com. &nbsp; Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.