
I love dnd, but I hate playing it as a person who likes to optimize and make crazy builds. Therefore, I was thinking about starting a game in which interesting, powerful builds were more than welcome, and a challenge would be provided at that level. The setting is homebrew. Players will be mercenaries, fresh out of a prestigious academy which specializes in training the very best warriors the world has to offer. You will be free to do as you please from there, wandering a world of warring, squabbling city-states after the collapse of a giant empire. Players who are interested will receive the setting in its entirety [I am too lazy to post it all here] It will be text-based, with a fairly heavy emphasis on roleplaying, as it will be up to the PCs to get themselves stuck into fights, what with the game being very free-form. The way I am making sure that everyone does not just roll wizard and run wild is this: I am using the partial-gestalt method of character generation. I will be going by this tier list [ <a href="http://brilliantgameologists.com/boards/index.php" rel="nofollow">http://brilliantgameologists.com/boards/index.php</a>?... ] For every level of a tier 5-6 class one takes, they get another for free, with everything that goes along with it. Tier 3-4 levels get an additional NPC class level, again with all bells and whistles. Anything tier 1-2 get jack shit, because they are already well on their way to godhood. Level 10 starting, 32 point buy and standard wealth by level. I will accept just about anything, as long as it does not ruin the fun for the rest of the group. I will hold veto power for anything, but so long as it is rules-legal, you can PROVE it is rules-legal, and it is fun for the group and yourself, go nuts. The time will be afternoons-evenings EST, with the day being up to the players, [the choices being wednesday, thursday(late), friday, saturday] Good luck, fellow munchkins. May all your ventures be profitable.