Basically the PCs are unable to leave the map, walking off one side brings you back in on the opposite side. I have the teleport API and all pads are set up and linked. Each pad is actually a long bar one square high x 32 squares wide to take up the side. Placing a token onto the map and walking it along the pad does not trigger the teleport until I reach the middle of the token, but also I sometimes get a teleport when I am still a square away from the token? I would get this if it only triggered at the pad centre, though that would seem contrary to the purpose, has anyone managed to set up a pad that is similar and had it be effective along the whole length? I tried pads 9x9 and they seemed fine, but if I set up a pad as a 3x1 then it all starts going very odd