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TurnMarker1 - Jumpgate - How do i remove the marker.

1732695913

Edited 1732696915
I'm a big fan of the TurnMarker1. It's a shame we can't track rounds automatically (Without APIs). But one thing I've wanted to do since before Jumpgate was to remove that star/mark. I understand the function, and for the most part, I like what it does. But I think that especially now with the fact that Jumpgate is making it look weird, I'd really like to know how I can remove it, if it's even possible. Edit: Maybe making it smaller? (This could work as well)
1732721144

Edited 1732721279
vÍnce
Pro
Sheet Author
You can edit the mod to use a different image(might have to come from your roll20 library, not sure) and load it as a custom mod.&nbsp; <a href="https://github.com/Roll20/roll20-api-scripts/tree/master/TurnMarker1" rel="nofollow">https://github.com/Roll20/roll20-api-scripts/tree/master/TurnMarker1</a> Look for tokenURL (line 63 for me); tokenURL: ' <a href="https://s3.amazonaws.com/files.d20.io/images/4095816/086YSl3v0Kz3SlDAu245Vg/thumb.png?1400535580" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/4095816/086YSl3v0Kz3SlDAu245Vg/thumb.png?1400535580</a> ', Not sure what happens if you set the image to empty. ie tokenURL:"",
1732724670
Gold
Forum Champion
Do the vince method described. When I did this in the past (non-Jumpgate), I needed to increase the TurnMarker Version number (by like .1) so that it would recognize the change. I think I got that tip from the script's author, TheAaron.&nbsp; You can indeed replace the graphic. So yes you can replace with something smaller, and (if you wish) something partially Transparent, and/or something off-centered. I had fun making my own custom marker. Like Vince said the graphic needs to be an upload in your Roll20 Library not a Marketplace asset.&nbsp;
I Might try that then! Thank you Vince, this could work! (Only at Roll20 i can learn things like this lmao) I will bring the results at least by tomorrow.&nbsp; vÍnce said: You can edit the mod to use a different image(might have to come from your roll20 library, not sure) and load it as a custom mod.&nbsp; <a href="https://github.com/Roll20/roll20-api-scripts/tree/master/TurnMarker1" rel="nofollow">https://github.com/Roll20/roll20-api-scripts/tree/master/TurnMarker1</a> Look for tokenURL (line 63 for me); tokenURL: ' <a href="https://s3.amazonaws.com/files.d20.io/images/4095816/086YSl3v0Kz3SlDAu245Vg/thumb.png?1400535580" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/4095816/086YSl3v0Kz3SlDAu245Vg/thumb.png?1400535580</a> ', Not sure what happens if you set the image to empty. ie tokenURL:"",
Wow! How do i access the things i've uploaded outside from the game? (The table) Gold said: Do the vince method described. When I did this in the past (non-Jumpgate), I needed to increase the TurnMarker Version number (by like .1) so that it would recognize the change. I think I got that tip from the script's author, TheAaron.&nbsp; You can indeed replace the graphic. So yes you can replace with something smaller, and (if you wish) something partially Transparent, and/or something off-centered. I had fun making my own custom marker. Like Vince said the graphic needs to be an upload in your Roll20 Library not a Marketplace asset.&nbsp;
1732743573

Edited 1732744869
vÍnce
Pro
Sheet Author
You can copy the tokenmarker1 code from here: link (raw javascript) and paste that into a text editor like notepad, notepad++, etc. Modify the tokenURL: line to match the url of an image you would like to use. learn an in-game url trick : one method is to drag/drop an image into the avatar/portrait box of a character, then right-click the image and "open in a new tab". You now can see the URL to that image in your art library. Then you'll want to open "Mod(API) Scripts" from the game's settings page, Choose "New script" and paste your edited code into the window and save. You should disable or delete the one-click TokenMarker1 since you are going to use your modified code instead. Open your game and test the results.&nbsp; Modify your mod further if needed.&nbsp; Experiment.&nbsp; You can't really break anything and you can always fall-back to the unmodified version if needed.