Hi Scott Well I had inserted screenshots in my prior post but Roll20 forums decided they were not worth it. Also as said in my prior post, I just copied the code from Jakob's gist without changing anything, so it has all the .sheet- classes prefixes that are required Not having access to Roll20 sanitization (except when they decide to remove inline styles from HTML and break my sheets), and given the high level of useful documentation they give us, I have not the littlest idea of what is not secure in this code. It was provided by a reknown Roll20 community member, so I would trust it. Here is the code from Jakob that I inserted in my own (screenshots from a game I have setup with custom sheet) First the HTML, between my own (which does output to chat with CSS styles) and the SW script part of the sheet And here is the CSS, also copied from Jakob's gist and pasted at the end of my own CSS without changing anything in it You do not have everything listed above, but trust me when I say that the only technical thing I did was using key combinations on my keyboard (namely Ctrl+C and Ctrl+V) and clicking a button to save my changes, first in VSCode, then in my test game. However, you can check the whole thing at this Github repo : <a href="https://github.com/stephaned68/COF2e/tree/main" rel="nofollow">https://github.com/stephaned68/COF2e/tree/main</a> TIA for any help :)