We have most of the crew ready, need 1 or 2 more players.
Heroic Caribbean Pirates, 1665.
The overseas colonies of the Spanish Empire are vast and rich.
Harbor fortifications and church towers rise high as slaves labor in the
mines and the plantations and fleets of great galleons bring back to
capitol the treasures of the New World.
You are all cargo of a slaver ship heading for the colonies;
aboard either for opposing the Empire or just happened to be the wrong
ethnicity or religion. But you manage to organize a mutiny and seize the
ship.
Now you shall join the Brotherhood of the Coast and sail free
under a black flag, pillaging ships of the colonial empires and
liberating any slaves you find.
A nautical campaign of heroic pirates, who fight against oppression
and slavery, and might even change the course of history.
I have a main storyline in mind, but there will also be many sandbox
side quests. You will command a ship, explore the Caribbean and fight
both on land and in boarding actions. There are rules for random
weather, navigation, crew quality, etc. It takes skill to chase down an
enemy ship and successfully board it.
The rule system is Gurps 4th edition, but you do not need any prior
experience. I have interactive character sheets and will guide you
through character creation. Gurps is a point by system (with optional
templates for ‘character classes’) and very good and making a wide
variety of characters.
This game will require payment to the Game Master at a rate of 12 $/€ per session, by startplaying.com . Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.