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Character sheets for Legend of the Five Rings?

It's such a shame that (in my opinion) one of the best contemporary TTRPGs doesn't have a sheet. I believe I saw someone working on it, but since then it seems to have been dropped. Just want to express my feelings towards this in hope someone perhaps gets inspired.
Marcus K. said: It's such a shame that (in my opinion) one of the best contemporary TTRPGs doesn't have a sheet. I believe I saw someone working on it, but since then it seems to have been dropped. Just want to express my feelings towards this in hope someone perhaps gets inspired. I also would be interested if a sheet was produced. Like you said I know someone was working on one, but I'm not sure how far along he got before it was dropped. Hopefully if he has no further interest in doing the project he'd be willing to pass it on to someone else to finish off.
1413066465
Sungrass
Plus
Sheet Author
I happen to have access to the sheet he was working on (he was in a campaign of mine at the time) but sadly, I think you need a mentor-level subscription to use your own character sheets. The sheet itself is mostly functional, though there exists a small mechanical deficiency within Roll20 that prevents emphasis rolls from working correctly.
1413072737

Edited 1413072771
Hi Calle Thanks for the reply, it's good to know that the sheet is out there and functional. Do we know if it will be uploaded for public use at all? Failing that, would it be possible to get a copy of it for use in my own campaign? I'm fairly certain that you don't have to be Mentor level to use a sheet in your campaign -but i could be wrong about this-, but you do have to be one to create/upload one. Once again many thanks
1413074076
Sungrass
Plus
Sheet Author
Yeah, I have it in HTML/CSS format, so I think that requires using a custom sheet. Last I heard - which was some three months ago - it had been uploaded to the GitHub and was awaiting approval, or something like that.
Hopefully we'll see it in action as soon as possible. I've considered running L5R because it's too difficult finding groups as a player, and I would at least like to have the character sheets, y'know. :)
1413384213
Lithl
Pro
Sheet Author
API Scripter
Calle A. said: Yeah, I have it in HTML/CSS format, so I think that requires using a custom sheet. Last I heard - which was some three months ago - it had been uploaded to the GitHub and was awaiting approval, or something like that. There is no L5R sheet on the official GitHub, and none of the outstanding pull requests appear to include it.
Brian said: Calle A. said: Yeah, I have it in HTML/CSS format, so I think that requires using a custom sheet. Last I heard - which was some three months ago - it had been uploaded to the GitHub and was awaiting approval, or something like that. There is no L5R sheet on the official GitHub, and none of the outstanding pull requests appear to include it. If that's the case, is it possible for you to resubmit it then Calle?
1413752156
Sungrass
Plus
Sheet Author
Thing is, I don't know nearly enough about Git and such to get it on the list. So if someone could give me the run-down on that, I could try to submit it.
1413762826
Lithl
Pro
Sheet Author
API Scripter
Log in to GitHub and press the fork button at the upper-right of the Roll20 character sheet repo. This will create a copy of the repo on your account. Download GitHub for Windows or GitHub for Mac , log in to the application with your GitHub username and password. With the large + int he top left of the application, clone your roll20-character-sheets repository. Select a location on your computer to copy it to. Add a folder to the location of the repository on your computer (the normal way, not through GH for Windows/Mac), and put the files you need for the character sheet (html, css, json, etc.) there. In GH for Windows/Mac, commit the changes you've made to your local copy of the repo. In GH for Windows/Mac, sync commits between your local machine and GitHub. (If you were to do this process on the command line, the sync button in the application performs a combination of, pull , merge , and push operations depending on what needs to be done.) In GitHub (website), press the green pull request button at the top left of your repo fork's page. Riley will then merge the request the next time he gets to the pending issues on the repo.
1413791696

Edited 1413791704
Sungrass
Plus
Sheet Author
Alright, that should be it. Thanks!
I also support this motion.
Has the sheet gone up? I checked GitHub but didn't see it.
1414192363
Sungrass
Plus
Sheet Author
The way I understand it, our fearless admin RileyD has to approve the pull request manually. So we'll see.
1414201617
Lithl
Pro
Sheet Author
API Scripter
Did you actually create the pull request? The current outstanding pull requests appear to be D&D 5e, Dark Heresy, Serenity, Fantasy Craft, and COPS.
1414223874
Sungrass
Plus
Sheet Author
I'm sorry, must have missed that part. Pull request has been made.
1414332360

Edited 1414332471
Calle A. said: I'm sorry, must have missed that part. Pull request has been made. Thanks very much for all your hard work Calle. I'm looking forward to being able to use it in my upcoming L5R campaign. And big thanks to Brian for all his help in helping Calle, you guys are awesome.
1414362850
Sungrass
Plus
Sheet Author
Yeah, thanks a lot for the help Brian, couldn't have gotten this on there without the help! And Nick, if you're out there somewhere, thank you!
Calle A. said: The way I understand it, our fearless admin RileyD has to approve the pull request manually. So we'll see. So! For the sake of those of us who are lurking and eagerly waiting in the background... How long does it normally take our fearless admin RileyD to approve a pull request?
1414972170
Lithl
Pro
Sheet Author
API Scripter
The original plan was that Riley would process the outstanding pull requests once a week. However, it's proven to be a larger workload than originally expected, and has become pretty much "when he gets around to it." It's also worth noting that Roll20 is in the middle of hiring a new developer and a new community manager, which takes time and effort, but might also streamline the process in the future.
1415390428
Sungrass
Plus
Sheet Author
Alright, sheets are now up and functional! They're not as pretty as I remember - fonts in particular are something I might have a look at in the future - but they should be fully functional and ready to use. Again, thanks everyone for getting it this far!
Thank you Calle for taking the time to get this all sorted out. Your effort is greatly appreciated. I can't wait to use these in my upcoming L5R campaign.
Wow, that's huge! What astounding work, to really deliver in such a great way! Well done, Calle - it looks excellent!
Looks great, but I've discovered a few bugs: 1) I can't figure out how to save the skills. It resets every time I close the character sheet. 2) the initiative roller doesn't work.
First off , I would like to thank you for taking the time to make this, I for one really apreciate this ! That being said here's a few things requiring fix if you have time : 1- The typefaces.. Can you perhaps replace one of the default fonts with something more websafe, such as Arial? I have a few players that do not have papyrus or fantasy and that makes the character sheet somewhat hard to read. 2- I've found another bug as well, we'ere unable to add weapons at all on the weapons tab.
1417746599
Lithl
Pro
Sheet Author
API Scripter
Mikael D. said: 1- The typefaces.. Can you perhaps replace one of the default fonts with something more websafe, such as Arial? I have a few players that do not have papyrus or fantasy and that makes the character sheet somewhat hard to read. "fantasy" is a generic font family. The user's browser will select some default installed font which is in the fantasy family (I believe Chrome uses Impact, for example, although Impact is generally considered a sans-serif font rather than a fantasy font). When setting the font-family on something with CSS, you can set a series of "fallback" fonts to use; the browser will try to use the first one, and then the second if it can't use the first, etc. It is strongly recommended to use a generic font as the last one in the list, because the browser is guaranteed to know some font for that family. Since Papyrus is in the fantasy family, it is reasonable to use fantasy as the fallback. Unfortunately, the generic font might not look much like the original intended font. Impact looks nothing like Papyrus, for example.
1417748405
Sungrass
Plus
Sheet Author
As I've mentioned before, I'm not the original designer of the sheet; he seems to have gone AWOL. I happened to have it because he was in a campaign of mine at the time. Because of that, there's only so much I can do; I don't know nearly enough of the Roll20-specific CSS. What I can say at the moment is the following: 1) For skills, the actual value of your rank of the skill is saved, it just doesn't show up in the sheet. I have no idea why this is. 2) Initiative just flat-out doesn't work in the current version, not even returning a roll result. 3) The weapons problem is something I'll have to look into. It seems like something that would be relatively easy to solve, but it probably isn't. My apologies for submitting something this dysfunctional. Right now, it's better than nothing, but only barely.
I'm just glad it's up. It'll get improved in time, by someone I'm sure.
1418506791
Finderski
Plus
Sheet Author
Compendium Curator
Calle, I was going to take a look at the sheet, but I can't find it in the repository. What directory is it in on github?
1418540787
Lithl
Pro
Sheet Author
API Scripter
Legend of the Five Rings = L5R
1418553706
Finderski
Plus
Sheet Author
Compendium Curator
Thanks, Brian. I looked for L5R, but didn't see it, yesterday. Now I do. :)
How's work coming along on the sheet GV?
1423432846
Finderski
Plus
Sheet Author
Compendium Curator
Dylan, I apologize, I've not done anything with L5R—real-life got in the way and I don't know the system that well. However, I have looked at the sheet and here's what I can say: Mikael D. said: 1- The typefaces.. Can you perhaps replace one of the default fonts with something more websafe, such as Arial? I have a few players that do not have papyrus or fantasy and that makes the character sheet somewhat hard to read. 2- I've found another bug as well, we'ere unable to add weapons at all on the weapons tab. The problem with the font could probably be corrected by storying the font somewhere online and then adding an @font-face to the CSS. It would look something like this: @font-face { font-family: 'Papyrus'; url('<a href="http://url.to.font.file.com/Papyrus.woff" rel="nofollow">http://url.to.font.file.com/Papyrus.woff</a>') format('woff'); src: url('<a href="http://url.to.font.file.com/Papyrus.ttf" rel="nofollow">http://url.to.font.file.com/Papyrus.ttf</a>') format('truetype'); font-weight: normal; font-style: normal; } You'd do the same sort of thing for the fantasy font. Alternative, you could just modify the existing CSS to something like this: .charsheet { background-color: #fff; overflow: hidden; font-family: Papyrus, fantasy, Arial, Helvetica, sans-serif; } Calle A. said: 1) For skills, the actual value of your rank of the skill is saved, it just doesn't show up in the sheet. I have no idea why this is. 2) Initiative just flat-out doesn't work in the current version, not even returning a roll result. 3) The weapons problem is something I'll have to look into. It seems like something that would be relatively easy to solve, but it probably isn't. 1) I agree with Calle A. I have no idea why the saved skill values aren't dislaying in the sheet post save and close. 2) I don't know how initiative is supposed to work, so this is hard for me to trouble shoot. I've tried following the formula from the field values and get lost. However, it looks like there may be one problem. The button for Initiative has the following value: @{name} rolls Initiative [[(@{BaseInitiative})d10k@{reflexes}!!]] I can't find a field called @{reflexes} (or attr_reflexes). There is a field @{Reflexes} (or attr_Reflexes), so I wonder if that's just a typo. I haven't messed around with that one single modification to see if that resolves anything, but when I push the Initiative button here's the error message I get: Could not determine result type of: [{"type":"M","expr":"((3+round((((((((3+4)-abs(3-4))/2+((9+10)-abs(9-10))/2+((7+8)-abs(7-8))/2+((5+6)-abs(5-6))/2+10)*10)+(0+4+5+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0))-112)/25))))"},{"type":"C","text":"d10k3!! + 1"}] I have no idea where that entire formula is coming from... 3) The problem with the weapons is the a bunch of nested &lt;fieldset&gt;s. That's not allowed. Actually, I'm rather surprised it's displaying as much as it does. If I get a chance I'll try to work on this a bit, but it also looked like Calle A may have been trying to get some of this figured out. However, life is complicated at the moment and so I don't know how much time I'll have to work on a character sheet for a game system I don't know and certain don't understand based on the formula for Initiative. Sorry.
No apologies necessary bud. We all know how RL has a habit of hitting you with things at the most inconvenient times. Thanks for looking at what you have so far, hopefully someone will be able to figure out the problems from the info you listed above. I can't be any help with the actual formula side of things (as all the above looks like gibberish to me) but I have been an L5R gm for over 20 years so if you - or anyone else-have any system questions just let me know.