Viron
said: Hello, I've been trying to get into P&P RPGs for a while now but I don't know any other players and living in a small town there's no where players get together. If I want to start learning how to play does anyone have suggestions on where to start? Welcome to the fold, Viron. First of all, there really is not a correct way to play PnP RPGs. That being said, there is a correct way to play in a group. I trust you are familiar with the concept of "the game master" (or the dungeon master, or the marshall, or whatever he is called in the given game). He has the authority to interpret the rules, conflict with the rulebook and say the final word. He also has responsibilities, and in many ways the success of a campaign, or even a session, rests on his shoulders. Then there are rest of the players. They get to adventure in the world they live in, drink mead, slay dragons and lose their minds hunting the prime evils in a more POEtic environment. They have responsibilities, as well, like respecting the GM, listening to other players and generally not being a bunch of a-holes. I'd recommend you start as a Player. Dive in . Try out different styles of games with different kinds of GMs, take what you learn from them and cultivate on it. Roll20 gives an awesome opportunity for it, because you don't need to get the group in a same place.
Viron
said: <snip>... but I've yet to figure out how to make a character or anything really. How you make a character depends greatly on the system the game is using. Also, as many game groups have adopted house rules, only your GM can help you with that. And, of course, reading the character creation section of the games source- /core book. However, It always starts with the same step: having an idea of a character. A character concept. The more you know of the world you're about to enter, the more you know how to design him. What is your character's occupation? Why does he go on adventures? What does he think about the local trade baron? Where did he learn how to build a warp drive?
Viron
said: I've recently got into a game of something called Sailors of the Starless Sea with a GM who's very newbie friendly and he helped me make some characters for it. See you all around Roll20 :) I hope you best of luck. Those older adventures can be brutal at times. But the risk of failing makes the success even that much more sweet. It's dangerous to go alone. Take this.