Hello, My name is Dr.Strangelove and I'm the ring leader of the Demented Gaming crew. We're a small group of friends that enjoy playing various tabletop systems and enjoy the shenanigans that inevitably come along with it, as well as the opportunity to make friends with those that enjoy them as well. We have a two campaigns that are currently running & two members that are currently in the process of setting up campaigns and are looking for players. The Current Running Games: D&D 5e played Wednesdays at 8:30 PM EST, they usually last until 11PM Tephra played with 2 groups currently, the first being Friday's at 8:30PM & the second being on Saturday at 8:30PM Games that are currently being set up: The Book of Lies (The One Ring) GM- superneutral After Middle Earth s plunged into an era of chaos with the appearance of The One Ring and the rise of The Fellowship, Sauron is defeated once again, and all is well. No new dark powers appear for centuries, no wars are waged, and peace is all that is know. One mistake is all it took to bring a millennium of peace to a screeching halt. In Gondor, as a gift for their bravery in the battle against Sauron, they were given a magical tome. Anyone who speaks a lie within it's vicinity is recorded within it's pages, and the corruption it would bring was painfully obvious among the royal court. The King of Gondor however, the last of the House of Telcontar, decreed it be used in court meetings at all times and insisted it be kept in his chambers with him as he slept. Paranoia of rebellion was not something unheard of when it came to King Addrynnyn, but it had become far worse once he came back from an annual diplomatic journey to Mirkwood. Basically, the group would investigate the string of murders and disappearances that have been happening all across Middle Earth, at first being small numbers then growing to even larger ones, whole villages disappearing in mere weeks. The murders would be going on ever since the King was returned to him home in Gondor, and it would be happening not only in Gondor, but in the surrounding kingdoms as well. People would either disappear completely, in those instances it would be entire villages, or families would be found slaughtered and drained of blood. The small amount of blood that would be there would be smeared on the walls to create strange sigils. The only things linking the two different kinds of crimes would be the sigils. In the case of abandoned villages, a much larger version of the sigils on the walls would be drawn in the dirt in front of every house. Aside from the sigils though, no other marks would be left behind; no footprints, horse tracks, or anything that would leave a clue as to who or what could have taken all those people. Of course there will be side quests and such, and while I have an idea of where I'd like to go with everything, I'm making the story very dependent on player choice and roleplaying. The Forest of Jericho Survival Quest (Gurps 4E) GM- demonsdie This campaign is heavily survival based early on with the players starting out as normal Humans, but later on there will be ways to procure paranormal abilities later on. In the forest you will find yourselves in you can expect paranormal activity, demonic forces & horrific creatures. Being a survival campaign eating, drinking & sleeping will be required to survive. Most weapons that you will be using in the campaign will be made by the players. Starting out players will choose a profession which determines your starting skills, skills will improve with use and other skills can be learned through observation and trial & error. If you're interested, here's a link to the forums: <a href="http://dementedgaming.forumotion.com/" rel="nofollow">http://dementedgaming.forumotion.com/</a> And if you have any questions feel free to contact me on here or on there. To good times at the Tabletop, Dr.Strangelove