
Hello,
My
name is Dr.Strangelove and I'm the ring leader of the Demented Gaming
crew. We're a small group of friends that enjoy playing various
tabletop systems
and enjoy the shenanigans that inevitably come along with it, as well
as the opportunity to make friends with those that enjoy them as
well. We
have a two
campaigns that are currently running & two members that
are currently
in the process of setting up campaigns and are looking for players.
The
Current Running Games:
D&D
5e played Wednesdays at 8:30 PM EST, they usually last until 11PM
Tephra
played with 2 groups currently, the first being Friday's at 8:30PM &
the second being on Saturday at 8:30PM
Games
that are currently being set up:
The
Book of Lies (The One Ring) GM- superneutral After Middle Earth s
plunged into an era of chaos with the appearance of The One Ring and
the rise of The Fellowship, Sauron is defeated once again, and all is
well. No new dark powers appear for centuries, no wars are waged, and
peace is all that is know. One mistake is all it took to bring a
millennium of peace to a screeching halt. In Gondor, as a gift for
their bravery in the battle against Sauron, they were given a magical
tome. Anyone who speaks a lie within it's vicinity is recorded within
it's pages, and the corruption it would bring was painfully obvious
among the royal court. The King of Gondor however, the last of the
House of Telcontar, decreed it be used in court meetings at all times
and insisted it be kept in his chambers with him as he slept.
Paranoia of rebellion was not something unheard of when it came to
King Addrynnyn, but it had become far worse once he came back from an
annual diplomatic journey to Mirkwood. Basically, the group would
investigate the string of murders and disappearances that have been
happening all across Middle Earth, at first being small numbers then
growing to even larger ones, whole villages disappearing in mere
weeks. The murders would be going on ever since the King was returned
to him home in Gondor, and it would be happening not only in Gondor,
but in the surrounding kingdoms as well. People would either
disappear completely, in those instances it would be entire villages,
or families would be found slaughtered and drained of blood. The
small amount of blood that would be there would be smeared on the
walls to create strange sigils. The only things linking the two
different kinds of crimes would be the sigils. In the case of
abandoned villages, a much larger version of the sigils on the walls
would be drawn in the dirt in front of every house. Aside from the
sigils though, no other marks would be left behind; no footprints,
horse tracks, or anything that would leave a clue as to who or what
could have taken all those people. Of course there will be
side quests and such, and while I have an idea of where I'd like to
go with everything, I'm making the story very dependent on player
choice and roleplaying.
The
Forest of Jericho Survival Quest (Gurps 4E) GM- demonsdie This
campaign is heavily survival based early on with the players starting
out as normal Humans, but later on there will be ways to procure
paranormal abilities later on. In the forest you will find yourselves
in you can expect paranormal activity, demonic forces & horrific
creatures. Being a survival campaign eating, drinking & sleeping
will be required to survive. Most weapons that you will be using in
the campaign will be made by the players. Starting out players will
choose a profession which determines your starting skills, skills
will improve with use and other skills can be learned through
observation and trial & error.
If you're interested, here's a link to the forums:
<a href="http://dementedgaming.forumotion.com/" rel="nofollow">http://dementedgaming.forumotion.com/</a>
And if you have any questions feel free to contact me on here or on
there.
To
good times at the Tabletop, Dr.Strangelove