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Placing map assets without them auto-resizing and reducing clicks per item.

I make all my own map assets and place moveable in-game objects (crates, chairs, etc) onto maps as separate images. The items are resized to the grid (in my case hex grid), losing their inherent size. Each time I drag one of these items onto the token layer I must right-click > advanced > is-drawing and then right-click > advanced > set-dimensions > set to "units" > set the height and width (for which the graphic is already sized when it was made!). Anyone know a way to do this without having 9 clicks after every drag and drop? The best I've been able to come up with is to do the 9-clicks on an object and copy paste that object if there are multiples of it. Also, I've tried placing them on the map layer, which cuts out a few clicks to convert the asset from a token to a "drawing", however, I still have to do the set-dimensions bit. Also when the moveables are on the map layer, I'm constantly moving back and forth between the token and map layer during play, so I'm not really saving much in the way of clicks there and I'm adding distraction to myself while juggling GM & storytelling. Stuff like this is absolutely and continually frustrating my prep and play, and forgive me but I have no faith in r20 staff to ever prioritize such QOL things. Frustration!!!1! Any suggestions that don't totally abandon my process of using moveable objects are appreciated.
Hold alt while you drag and drop.