I'm gearing up to run a play by mail battle royale, set in a labyrinth. I want to use dynamic lighting so each player can only see what their character can see (what room they are in, with fog of war of what they have seen in the past). That aspect is easy enough -- but I also don't want to give players control of their tokens so they can't move around and scout on their own (ie: cheat). Is there a way to get the benefits of dynamic lighting for each individual character, but keep them locked in where they are? I've thought about just dropping blocks so at most they can move around in the room they're in as a backup, but I'm hoping to have an easier solution than that.