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Imported Maps & Map Layers

Is there a way, when you import a map you make with a drawing program, to set one of the layers to be the dynamic lighting layer in roll20. In this way the dynamic lighting stuff can be done with a drawing program. This would allow me to edit my maps as players break walls etc, and I don't have to re-do the dynamic layer.
1412050239
Pat S.
Forum Champion
Sheet Author
There is no way to do that with a drawing program. If you want the dynamic light walls that are breakable, you will need to make individual small DL walls. This will allow you to remove sections of the wall as needed.
@Pat S. I think you mis-understood what I was saying. I make my maps in CC3 and then import them to Roll20. I then add the dynamic lighting layer, which is somewhat time consuming. If I wan't the change the map later, maybe the PCs use a stone to mud spell or stone shape to alter the dungeon, such that I have to alter the map and re-import it. When I re-import it I have to re-draw the dynamic lighting layer. My point was simply it would be nice to draw the dynamic lighting layer in CC3, and then as part of the import process tell Roll20 what layer in the imported map goes with what layer in roll20. You could then create a map in CC# with a background layer with the map elements, you could put all the furniture in another layer and just tell roll20 that layer is the token layer etc.
1412095618
esampson
Pro
Sheet Author
There's no way to import a dynamic lighting layer like that. In theory it would be possible to write a script that could interpret a DXF file or some other text format file that specifies shapes (although you may have to cut and paste the contents of the file) and turn that into a series of polygons on the dynamic lighting layer but that is mostly just a theoretical possibility. The amount of work that would be required to do something like that would be pretty high.
1412098113
Pat S.
Forum Champion
Sheet Author
DM Kel said: @Pat S. I think you mis-understood what I was saying. I make my maps in CC3 and then import them to Roll20. I then add the dynamic lighting layer, which is somewhat time consuming. If I wan't the change the map later, maybe the PCs use a stone to mud spell or stone shape to alter the dungeon, such that I have to alter the map and re-import it. When I re-import it I have to re-draw the dynamic lighting layer. My point was simply it would be nice to draw the dynamic lighting layer in CC3, and then as part of the import process tell Roll20 what layer in the imported map goes with what layer in roll20. You could then create a map in CC# with a background layer with the map elements, you could put all the furniture in another layer and just tell roll20 that layer is the token layer etc. Actually I was pretty sure that was what you wanted and at this present time it is not possible to do. Would make a nice suggestion post though. The reason I mentioned smaller DL walls is that instead of using one continuous line to mark the walls. you make short ones so that if the pc's use that stone to mud or stone shape to alter the dungeon, you would only have to alter a few walls instead of redrawing all of it. I've had a player blow a hole through a wall and I had to redraw all my DL (I was a mentor subscriber at the time) walls because I made them all as one line. I learned real fast to draw each wall section seperate and have them overlap so there was no light leakage in the corners.
Thanks for your replies!