Hello, I posted a very similar topic before but much has changed since. This will be a combat heavy game were all the story will be there to fuel further conflict. The most important thing is that we are running on no time schedule, we just say something like "hey, wanna play?" and then we play so far 100% of the time. The campaign has been running for two sessions now and we'd very much like an extra player. The campaign is intended to run for quite some as well, so yeah. A lot of things are houseruled in this campaign, all loot is randomized which means that if you are lucky you'll find three magic items in a row. I'll also be using custom made templates for champion monsters and rare monsters ala diablo style. The campaign is high powered and on every level you gain a bonus ability score point that you may spend on your non-highest stat. With this in mind, do try to make a character that is capable in battle. So far the campaign has been undead heavy but we'll explore a lot of the monster manual, the story goes that the neutral faction that is the council of mages has made a call to arms from all the intelligent races, and most of them have answered with sending their champions to the mages cause. The mages are something like the guardians of this world and many of the leaders seem to eagerly help them. we roll 3d6 and reroll 1s for stats, if no score is above 14 then you may reroll. I will also roll a hidden set of stats following the same rules and if you feel that your rolls are shit you can gamble and take mine. 2 traits 1 drawback lvl 3 start - 2000gp+avg class gp almost any race available, do ask me first though, we have a merfolk, a tengu, an aasimar and a half-orc. We are a group consisting of a Magus, a Monk, a Shaman and a Paladin. My skype is markus.lindgren428 and I am swedish, so borkborkbork!