&nbsp;A Western Tale of Grit, Guns, and Supernatural Horror "The frontier is a place of opportunity, but not all gold shines, and not all shadows rest easy in the dark." Welcome to Temperance County, a rugged and untamed land where opportunity and danger walk hand in hand. Once a place of bustling mining towns, thriving frontier settlements, and promises of fortune, the region now whispers tales of strange disappearances, monstrous creatures, and curses older than memory. The county is home to lawless outposts, haunted forests, and cursed deserts. From the windswept cliffs of Never, perched at the edge of the World's End Ocean, to the shadowed ruins of Cinderlode, Temperance is a land shaped by legends. Bandits and bounty hunters roam the hills, while desperate settlers cling to life in the face of mounting terror. At the heart of it all, a darkness stirs—ancient, hungry, and waiting to be unleashed. As adventurers, you have your reasons for coming to this godforsaken place. Maybe you’re a gunslinger chasing a bounty, a scholar seeking the truth behind the strange folklore, or a desperate soul looking for redemption in the harsh frontier. Whatever brought you here, you’re about to discover that Temperance County holds secrets far darker—and deadlier—than you imagined. You’ll face legendary creatures like the Chupacabra, stalk the desolate sands of Good Hunting, and unravel the mysteries of the Dead Man’s Land. You’ll brave the eerie depths of Alabaster’s mines, where shadows seem to breathe, and the haunted cliffs of Paradise Lake, where voices call from beneath the water. At every turn, you’ll confront the choice to stand against the darkness or let it consume you. This is a world where grit, guile, and guns will see you through, but only if you can survive the horrors lurking in the wilds. --- Key Features - American Folklore Meets the Wild West: Face creatures like the Wendigo, Chupacabra, and restless spirits in a gritty, supernatural frontier setting. - A World of Moral Choices: Will you protect the settlers of Temperance County or exploit their fear for your gain? Will you confront ancient curses or flee with your life? - Rich Regional Lore: Every town and landmark has its own story, from the cursed mines of Alabaster to the mysterious cliffs of Never. - A Growing Threat: What begins as isolated incidents of terror will reveal a much darker conspiracy threatening to consume the entire region. - Level Progression: Start as scrappy wanderers (Level 1) and grow into legendary heroes (Level 10) capable of challenging the land’s ancient evils. --- The land is calling. Guns loaded, boots dusted, and nerves steeled—Temperance County awaits. Will you bring light to the shadowed frontier, or will you be just another ghost haunting the land? &nbsp; <a href="https://app.roll20.net/lfg/listing/416989/grit-guns-and-guile-legends-of-the-west" rel="nofollow">https://app.roll20.net/lfg/listing/416989/grit-guns-and-guile-legends-of-the-west</a> &nbsp;Payment Notice: This game will require payment to the Game Master at a rate of $20 per session via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.&nbsp;&nbsp;