
Hi fellow brothers. Some of you asked (with reason) why the new sheet wasn't there as advertised. I think I owe you some informations about this. First, I want to apologize for this unexpected delay. I should have foreseen it. You have to know that we, humble community folks, can only propose Pull Requests, that the Roll20 team approve (or not) each tuesday (mostly). I thought that everything was in order with my sheet, but, as I was using copyrighted material (namely, images coming from DeathWatch book), Roll20 blocked my Pull Request, and thus, it won't be available before next tuesday (provided they don't find another problem). So, I'm removing all images from my Pull request and will submit it to them next week (february 18th). Hopefully, it will be approved then. This means we need some images. Not much, mostly a header and a footer for the sheet and the roll template, a logo, and an image of a space marine to go behind the armour's fields. I'll try to keep this thread opened so that you may use it to report bug on the sheet. List of known bugs Dice rolls can have a result beyond 100 ( is that a bug? ) Squad abilities chat message have their line-break missing Psychic power with a target above 90 reads "Success" when rolling a 91+, even though tests of 91+ should always fail Features requested !Add collapsible container around vehicles Add button to collapse all lists in a tab !Try to make psychic powers damage a free text input Find a new way to show weapons that would be unified with NPC and Vehicles Find a way to add unlimited weapons to NPC and vehicles Be able to update the Enhanced Strength from the power armour Better than that, have the power armour have bonus on its own that can be turned on/off depending if the armor is donned/powered (also, think about the helmet) Allow armour parts to handle the "Cybernetics" buff (+2 toughness before unn. tough.) Adding a separate Gear & Tool list for requisitioned gear. Adding another Psy Rating option for using psychic techniques:
Invocation, which adds +1 PR to your Fettered tests, or -1 if you fail Handle righteous fury triggering on 9+ etc… depending on various abilities Add Betcher's gland as situational weapon (hideable so that marines without it won't be tempted to use it?) Define custom oaths Add a box to set custom modifiers on characteristics ( see this ) Find a way to remember the player about the situational bonuses he can use Add a box to set a modifier to psychic phenomena Add class to weapons Add Requisiton cost to gear / weapons Add craftmanship to gear / weapons Handle Sure Strike on weapon attacks (lets you reverse the number for Hit Location) Adding a query for Burning damage modifier (or handle Astartes Flamer damage) Expand the Vehicles' Size drop-down list to include options beyond Massive Visual improvements Don't show fake rolls on Righteous fury vs Xenos When resizing the text boxes under abilities, the title on the top
ability on the right column sometimes is pushed to the bottom of the
left column Align titles of abilities and stuff left-align ( Need more opinions about that! ) Already fixed On the XP sheet, all advancements put into the middle and right columns
ADDS to the "XP to spend" rather than subtracting from it. rollPsychicPhenomena75100Title has no translation Parrys don’t show degrees of success / failure Multi-hit shows one too many hit Multi-hit starting on limbs should target the same limb on the second shot Fix text about Heightened senses, that gives a bonus to all rolls relying on that sense Psychic
powers’ send to chat text have the text "t1" before range and there’s a
carriage return between "Sustained" and "Opposed" Righteous Fury damage dice against non-xenos should explode since it does not need more check if the dice rolls a 10 Vehicles' Melee Attack shows a " $[[1] Roll" in the result instead of the actual roll Skill ordering is not updated according to translation NPCs' stat & skill checks currently only show a Success/Fail without DoS The grey-on-grey text is somewhat hard to read, especially with all the long lists. Higher contrast would be nice. Forcefields should have a 0% overload option (see terminator armour) Add a modifier to Cohesion Challenges (or query for modifier) Changing max clip size to one vehicle weapon changes it for all 3 weapons Sustaining 1 psychic power should not reduce PR and should not add +10 to psychic phenomena rolls (sustaining 2 works correctly) Heightened sense title-text says it gives a +20 bonus instead of a +10 Perils of the warp rolling less than 1 shows nothing Make Armour History a repeating field Jumping height is incorrect