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Next Adventure Ideas

I have a group of 10th level players and they want to keep going and I honestly have no idea where to go next. I don't really want to do dungeon crawls because I do that all the time. Any ideas? or places that I can find Ideas? Neil C
1366079013
Pat S.
Forum Champion
Sheet Author
have them go on a quest to retrieve a lost sacred relic to save the world.
I actually just did that and it was to stop doomsday 2. The quest went well but now I don't know where to go.
how about you do like a secret key that they have. they need to find the treasure for someone in exchange for a cut of the profits. there is another more sinister group looking for the key and they have the map. then you can complicate things ffom there
Maybe now they need to take that artifact and hide it away somewhere until the next adventurers ages in the future need it again.  You can have the quest go full circle.
The best people to ask about this are your players, directly.
When in doubt, send them to another plane of existence. Nothing puts players on edge more than being sent to an alien place where their magic acts funny and the rules of reality are completely different. Have you considered Ravenloft?
You can pull in people from the past and draw them into something new... like if they met a tribe, maybe they were caught by slavers that collected to be used in an evil death ritual and the one person that got away begs the heroes to save them. You can put them up against some fairly sinster and evil beings, likely a lot of demons and devils stuff
1366107851
Konrad J.
Pro
API Scripter
Neil C. said: I have a group of 10th level players and they want to keep going and I honestly have no idea where to go next. I don't really want to do dungeon crawls because I do that all the time. Any ideas? or places that I can find Ideas? Neil C Against the Giants could be good.  Either created by yourself or taken from the actual 3.5 anniversary module.  Giants should give them a good test and its dungeon crawl plus other stuff.  My guys like lots of combat.  I'm just about to start them on a modified version of against the giants.
Have them activate an ancient artifact that creates evil versions of themselves so thet have to hunt down and stop them. Or create a 2nd group of bad players and have oppose each other. Or give them a bunch of revive potions and start making them fight things that can kill them. Just a few options,  some things I have done before.